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Post by panther on Oct 2, 2011 9:13:10 GMT -5
My SS army list is 1 SS HQ+ 2ic team 55 pts 2 SS grenadier platoons- 425 pts thats the whole list!!!!! but they all are tank assault 4 witch will help them in stage 3
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captainecho
Full Member
Web-Team Editor/Writer and Usurper
Posts: 1,901
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Post by captainecho on Oct 2, 2011 17:20:12 GMT -5
hahaha, tank assault. you won't be seeing tanks for a loooong while my friend.
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Post by panther on Oct 2, 2011 18:15:24 GMT -5
sadly I know
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Post by RodTheCid on Oct 2, 2011 19:42:36 GMT -5
I think your missing some points panther, that adds up 487 points which leaves only 13 points for your HQ, which book your using for your list?
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Post by panther on Oct 3, 2011 13:59:59 GMT -5
I know Rod I forgot about hq so out goes the scout squad
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Post by Calgar 2.0 on Nov 20, 2011 1:38:25 GMT -5
Wow, sorry for the Threadnomancy, but I'm in.
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Post by RodTheCid on Nov 23, 2011 23:04:05 GMT -5
You're just on time Calgar, now with Tom back we should be starting shortly
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Post by bob on Nov 30, 2011 10:27:04 GMT -5
What about Supply Trucks for Engineer/Pioneer Companies?
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Post by RodTheCid on Nov 30, 2011 11:00:48 GMT -5
there is a rule for that in the Infantry Aces book, I don't have it with me right now, but I'll check tonight and post it
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Post by RodTheCid on Nov 30, 2011 22:31:06 GMT -5
found it, the rule is called... yes you guessed: Pioneer Supply Vehicles and reads
Pioneer Supply Vehicles are an exception to No Country for Tanks, however they automatically deploy their fortifications and send the trucks to the rear, even if you are the attacker.
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Post by RodTheCid on Dec 4, 2011 14:31:48 GMT -5
More about the Campaign Rules. The Whole point about the Infantry Aces campaign is the back story about your Ace, the fortunate or unfortunate soldier that has to take command of your company in a less than adequate situation; he will be earning promotions and experience throughout the campaign in the way of Abilities that can be used during the actual game. Your Ace can get up to 4 standard abilities and one last fifth that can be used for the final battle, the Abilities are linked, an ability from third turn requires a specific one from second turn which in turn requires one from the first. With this in mind and sharing with all of you the Abilities Charts in the attached files, so you can start planning your Ace path. docs.google.com/open?id=0B6goNaoTFs0mMmRlNmZiYjYtZTRlNS00OTYwLTg4NzUtNTA4MGZiMjJkOTRh
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