captainecho
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Post by captainecho on Dec 22, 2014 20:59:58 GMT -5
I'm only judging. In my experience....the gamer stink ain't too bad. We'll just use the office for table number 5. Josh and I talked about the 4X4 idea and I think it favors assaulty armies too much. I think we should be fine on space. more details on missions and themed tables to come after the new year!
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Post by Tim on Dec 23, 2014 7:24:58 GMT -5
But I play an assaulty themed army!
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Post by Lord Ærynn on Dec 23, 2014 12:57:03 GMT -5
I'm only judging. In my experience....the gamer stink ain't too bad. We'll just use the office for table number 5. Josh and I talked about the 4X4 idea and I think it favors assaulty armies too much. I think we should be fine on space. more details on missions and themed tables to come after the new year!After the new year is the day before the tournament... I think this needs to be spelled out a little more in advance.
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captainecho
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Post by captainecho on Dec 23, 2014 16:25:57 GMT -5
I forgot to check my calendar. Correct Mr Kevin. Full workup after christmas. Josh let's sit down after the holiday if you're here and finalize some of the details.
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Post by theslayer on Dec 23, 2014 20:46:03 GMT -5
Are we allowed to take an allie (like 2 imperial armies)?
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sionnach19
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Post by sionnach19 on Dec 23, 2014 23:24:11 GMT -5
It sounds like you can take two detachments, so would be able to combine two armies (Space Wolves and Imperial Guard, for instance). I'm not sure how the logistics of that actually work out, but it should be in the 7th edition book (is it really 7th edition already? yeesh).
There's a Warmachine tournament happening a little later that same day -- if we don't need a ringer, I'll come hang out for an hour or two earlier in the day and then duck out. It'll be cramped enough even without too many spectators, and to be fair I just want to undermine Mullane's authority.
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Sam
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Post by Sam on Dec 24, 2014 0:07:27 GMT -5
You should be fine an allied detachment is just another detachment.
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Post by theslayer on Dec 27, 2014 13:36:31 GMT -5
Are we able to make any variants on our armies? (change them)
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Sam
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Posts: 208
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Post by Sam on Dec 27, 2014 14:54:43 GMT -5
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Post by theslayer on Dec 31, 2014 9:26:31 GMT -5
I think we could maybe bring some terrain to (possibly)
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Post by Tim on Jan 1, 2015 8:55:36 GMT -5
I know the store has some terrain but if needed I could bring some as well. Moar terrain!
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Post by bob on Jan 1, 2015 11:41:52 GMT -5
I have some terrain, including some of the store's that I borrowed for CT-Conn last year and haven't made it back there to return. I suck. I'll bring what I have. See you guys there!
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Post by anabisxero on Jan 1, 2015 20:30:09 GMT -5
Hey all, were getting close and I hope people are ready. Ill be down at the shop tomorrow to set up and check out the terrain situation but if anyone wants to bring stuff to much terrain isn't the worst thing in the world. As for Missions I have always enjoyed the way Frontline Gaming runs their tournys so I figured I would just borrow the old Bay Area Open format, its simple and everyone should be familiar with the basic book missions.
Scenarios
Each scenario is built using two book missions played simultaneously with all 3 book bonus points. Each mission is distinct, for example, Heavy Support units in Big Guns Never Tire can not take the Relic. Winning one mission earns that player its points. If a mission is tied, neither player earns the points. Any bonus points earned via Warlord traits, etc. apply to the primary mission only. For example, if your Warlord becomes a scoring unit, that will only apply to the primary mission.
In the Scouring, each player places 2 objectives in their opponent’s deployment zone and 1 outside of either player’s deployment zone following normal objective placement rules (6 total on the board for the Scouring). Each player has a 1, 2, and 3 point objective, which are revealed just before the role to seize the initiative as normal. You will end up with 2 objectives in no man’s land, and 2 in each deployment zone. Destroying fast attack choices counts for points to this mission.
In Big Guns Never Tire, each player places 2 objectives, one in their own deployment zone, the other in their opponent’s following normal objective placement rules (4 total for this objective on the table). You will end up with 2 in each deployment zone. Destroying Heavy Support choices counts for points to this mission.
Book bonus points are added to the total, not to each mission. For example, if you win the Primary mission, lose the Secondary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points very straightforward.
All Fortifications are allowed. If you are placing a large Fortification that would displace a piece of terrain already on the board, simply remove it. Mysterious objectives are used. Mysterious Terrain is not used.
Scenario 1: Emperor’s Will (4pts) and Crusade (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.
Scenario 2: The Scouring (4pts) and Purge the Alien (3pts): Hammer and Anvil Deployment. There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone. See scenario guidelines.
Scenario 3: The Relic (4pts) and Big Guns Never Tire (3pts): Vanguard Strike Deployment. There are always 4 objectives for Big Guns Never Tire. See scenario guidelines.
Scenario 4: Crusade (4pts) and Emperor’s Will (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.
Scenario 5: Purge the Alien (4pts) and The Scouring (3pts): Vanguard Strike Deployment. There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone. See scenario guidelines.
Scenario 6: Big Guns Never Tire (4pts) and The Relic (3pts): Hammer and Anvil Deployment. There are always 4 objectives for Big Guns Never Tire. See scenario guidelines.
Scenario 7: Emperor’s Will (4pts) and Crusade (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.
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Post by sean on Jan 1, 2015 22:24:02 GMT -5
I have a small question. And this is more towards the other participants.
Do you guys want me to bring a 6/7 or a 9/10 in terms of brutality? Because its really just a choice of how I cut down my list from 1850 to 1500... one flyrant or 2. Personally Im leaning towards the one flyrant mode because it makes things a bit more fair, where as 2 flyrants are extremely brutal at 1850 and perhaps downright unbearable at 1500.
Im out of touch with the local elements of the meta up here as I havent been around in a while and simply didnt want to sweep in without gauging what exactly Im stepping into.
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Post by Tim on Jan 1, 2015 22:29:37 GMT -5
Sean, I want to see #lictorshame in action so whatever it takes to make it work at 1500. Also, with the new BA Codex I don't have a legal way to play with everything painted. Since it won't all be painted I'll be bring a list I want which has even more unpainted. Hope this doesn't offend anyone too terribly.
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