sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
|
Post by sionnach19 on Apr 11, 2009 19:18:43 GMT -5
(180) –Demon Prince, MoT, Wings, Gift of Chaos (180) –Demon Prince, MoT, Wings, Gift of Chaos (205) - 5x 1k Sons, Sorcerer, Gift of Chaos (205) - 5x 1k Sons, Sorcerer, Gift of Chaos (182) - 4x 1k Sons, Sorcerer, Gift of Chaos (182) - 4x 1k Sons, Sorcerer, Gift of Chaos (182) - 4x 1k Sons, Sorcerer, Gift of Chaos (182) - 4x 1k Sons, Sorcerer, Gift of Chaos 1498 points 16 oppurtunities to cast the spell every turn. And can beat quite a few armies in a firefight. Pure nastiness
|
|
|
Post by shasoevan on Apr 11, 2009 19:22:59 GMT -5
That is a lot of spawn. Do you have enough figs to turn all of the enimy iton them. If you don't, Don't you just remove the fig affected as dead?
|
|
|
Post by Dr Carnivean on Apr 12, 2009 9:30:14 GMT -5
Officially, yeah, he's just removed if the person doesn't have the spwan mini. That's pretty sweet - I didn't realize the 1000 sons units came with sorcerer
|
|
|
Post by Dr Carnivean on Apr 12, 2009 9:31:27 GMT -5
Should give DPs Warptime too, since they have mark of tzeentch. Makes them nasty in combat since with MoT they can cast it on both player's turns.
|
|
|
Post by shasoevan on Apr 12, 2009 9:34:30 GMT -5
That is cool, cast in both players turns.
|
|
|
Post by dante on Apr 12, 2009 19:32:43 GMT -5
ouch lol thats just a fun little list
|
|
|
Post by sean on Apr 16, 2009 10:37:02 GMT -5
yeah just hope you dont face your favorite triLand Raider list. A fully mech army like an eldar one would give this army fits. Or Bob's dark eldar.
|
|
sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
|
Post by sionnach19 on Apr 16, 2009 15:22:38 GMT -5
Mhm, definitely... the hope is that the DP's can catch the enemy transports and rip the passengers out to give me some oppurtunities. But also, 1k Sons are awesome for resisting big impressive tanks. The enemy's vehicles would need to be packing some serious firepower for me to care right off the bat, and the 4+ invulnerable would mix things up as well. If my opponent wants to be a jerk about playing this list, then I can be too The Thousand Sons are rock hard, and if I get into an objective based game mode they should be tough as nails and hard to remove.
|
|
|
Post by bob on Apr 16, 2009 18:54:13 GMT -5
You have the audacity to say that someone playing AGAINST that list is being a jerk?!?!
I'd choose to not play against this list...it would not be fun in the least.
<edit Sorry, this list makes me grumpy>
|
|
sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
|
Post by sionnach19 on Apr 16, 2009 20:08:49 GMT -5
Some people are jerks regardless of what game they're playing It's innate to the person. What problems do you have with this list though, Bob? It's a total joke, at best. I have practically no anti-tank abilities whatsoever, and my soliders are horrendously overpriced. The only list that might have to worry would be footslogging MEQ's (Necrons). Almost every other list would be fully prepared to deal with this set up, your Dark Eldar would fly in circles around me and the second your Orks hit my infantry lines it would be all over (and with a 6" range for the spell to work, can't be that hard...) I would've thought it's more silly than competitive/cheezy/unfun in anyway. The only way I could probably win with this is simply if the enemy wasn't expecting it in a competitive tournament setting, which I doubt anyone would.
|
|
|
Post by bob on Apr 16, 2009 20:20:43 GMT -5
Yes, my DE MIGHT stand a chance, at least at getting a draw, but I can't get out of the boats, so can't kill off anything. The Orks stand very little chance, as the nobs are turned spawn, making you nearly invulnerable to the ork-flesh that survive.
No, this list is not about making a fun game, it's about abusing a cheesy ability. No fun.
|
|
sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
|
Post by sionnach19 on Apr 16, 2009 20:28:16 GMT -5
I think I'm going to force you to play it and prove you wrong My expectations for this list in any competitive sense are ridiculously low. DE boats can blow the snot out of my Marines! You can outrange me, and outrun me. If I'm not within 6" of an infantry model you win. You can manage that very easily. Those Orks, even without their Nob, will still drown me with numbers. 1k Sons SUCK in combat, and with enough attacks, my 3+ armor save isn't going to do much. CSM Tzeentch lists actually suck against horde armies. Gift of Chaos isn't really considered a cheesy ability. Most people on the interwebs don't use it, as it's too random and unpredictable. Nothing good to really base a plan on. Plus, it's expensive to boot compared to other Chaos spells which are just plain better. How many Chaos players do you know that actively use Gift of Chaos besides me? Check around online, please prove me wrong As far as I know I'm the only person who really advocates the spell and enjoys using it. And I think the concept of turning half the enemy troops into gibbering useless Spawn under my command is pretty fun Don't forget the Spawn are merely T5 with no armor save and pretty bad stats (the 3 wounds is nice though). They're rather easy to kill.
|
|
|
Post by bob on Apr 16, 2009 21:58:53 GMT -5
It's cheese, plain and simple. It's an easy to use spammable power that bypasses the normal targetting restrictions, breaking the way everyone else (except Telion, and even he has restrictions) plays warhammer. www.heresy-online.net/forums/showthread.php?t=32781I'll quote the good part:
|
|
sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
|
Post by sionnach19 on Apr 16, 2009 22:14:31 GMT -5
Quote was taken out of context Bob That was in direct reference to bypassing one of the list's major flaws which is kill points, by not placing the Spawn model. Not the list as a whole. Plenty of the guys there say that it isn't that great and that it's hard to be effective... Same link as your quote... It's preference really, I wouldn't call this power gaming or cheesy. It is certainly a gimmick, and there's no way I can argue that it doesn't break base rule mechanics, but TONS of units break rules. Space Marine combat squads/retreating out of combat, Necrons standing back up, Ork WAAAGH, your entire DE codex (/sarcasm). It's part of army special rules. All of these guys have abilties that "break" the way Warhammer is played according to you, since it's different than the way everyone else plays. But gimmick armies just rely on one handy ability or unit for the whole battle (Vulkan's ability becomes a gimmick when the player spams Assault Terminators and melta/flamer weapons, Nidzilla was a gimmick, Land Raider spam is a gimmick). It's totally dependent on list building stuff and very little depends on actual gameplay. I totally admit this is a gimmick list, with little inherent skill involved besides putting the list together. But that doesn't make it cheesy because you've been on the wrong end of this power a few times or because every army doesn't have something similar to it, does it? So much for homework I love these silly little Warhammer internet arguments.
|
|
|
Post by bob on Apr 16, 2009 23:13:58 GMT -5
I'm so disgusted I'm beyond words.
|
|