Fast Forward and Reallignment
Oct 31, 2009 13:29:16 GMT -5
Post by Dr Carnivean on Oct 31, 2009 13:29:16 GMT -5
I'm pushing back the due date for orders until next Saturday and want to propose to the group a fast forward/reallignment of the campaign.
Right now the Phagius Effect is going to occur in two turns and no-one is in a postion to be able to stop it, so what I'd like to do is 'skip ahead' two turns - have all the empires do a two-turn land grab, taking the territories that they would most likely be able to take unchallenged, based on the current positions of the armies.
That being done, the second part what I want to do is to pair people up for the remainder of the campaign, so that what we would have would be 3 factions/alliances, each starting with 34 total territories and 13 combined banners.
Some of the campaign rules would be adjusted - army lists would be flexible, and players would be able to fight battles for their ally or allies could combine their forces when they like.
Also I would be leaving it up to the players if they had multiple battles with the same faction and wanted to condense them into a single game, as Brian and G did for a few of their battles.
What I'm hoping to accoplish by all of this is the following:
- Give people who are getting crippled by the plague a way to still have a major impact on the campaign (I would be pairing the three players who were relatively unhurt by the plague with the three who would otherwise be on death's door)
- Reduce the number of battles that need to be fought each turn
- Allow some players who have had to play lots of battles in the first half of the campaign (Bob, Arlin) take a break and allow allies who have only gotten to fight a couple battles to play for them
- Make it easier to work around people's schedules and do more games off site to reduce the number of tables at the club that need to be reserved, thereby freeing them up for other people to play
- Allow people to be able to play around and have fun with battles, with big multiple army fights or 'doubles' games.
Below is the proposed reallignment map, including the armies.
The pairings/alliances would be:
Sons of Thunder (19 territories/7 armies) and El Duque Azul (15 territories/6 armies)
High Elves (25 territories/9 armies) and Sir Rosteldorrf Armies (9 territories/4 armies)
Army of Lord Horrificus (21 territories/8 armies) and Tracattra Waaagh!!! (13 territories/5 armies)
And here is a summary of movements during the two turn 'skip ahead'. Like the last reorganization, I would be allowing some sort of consolidation move to let players get things where they want them.
Sons of Thunder
- Asator’s Flock moves through map section 57 to take control of map section 56.
- When the plague is released, one of their territories is lost
- They end up with 19 territories (7 armies)
Tracatra Waaagh!!!
-Trakatra Waaagh moves north from map section 100, taking map sections 91 and 75 from the Sons of Thunder
-Eruurk Waaagh moves from the road to take control of the Dreadwood (63)
-They lose 13 territories to the plague.
- They end up with 13 territories (5 armies)
Los Temerarios
- Los Bigotones take map section 124 from El Duque Azul
- Los Lobos take 139 from El Duque Azul
- Batallon Halcones recover razed map section 141
- They lose 7 territories from the plague and end with 9 territories (4 armies)
El Duque Azul
- Venificus Facio Vita moves west to take control of map sections 121 and 120
- Scelus Scelaris takes control of map section 97 and 85
- The Banner that Doesn’t Speak Latin moves west to take map section 98
- Amor Sanguinis moves west to take map section 147
- They lose 5 from the plague and end up with 15 territories (6 armies)
High Elves
- The Liberators move into 106 and take control of it
- Pointy Hats move into map section 102 and take control of it
- 2250 Points of Elfy Goodness takes control of map section119
- Banner with a Very Bad Headache moves east to take control of 147 and 148
- The end up with 25 territories and 9 armies
Army of Lord Horrificus
- Oozedrool takes map section 79
- Daemon Prince Velluous moves west from the road to take map sections 67 and 66
- They lose 4 territories from the plague and end up with 21 territories (8 armies)
Current earned Victory Points would still stand and each team would combine their victory points at the end to see which faction will ultimately win. There will be a prize at the end, and each player on the winning team would receive one.
Also I am thinking of having each faction have certain thematic 'victory conditions' which, if met would give them more points toward winning.
Please post up questions, thoughts, feedback, and ideas. I'm hoping to have all the details set by middle of this coming week so people can start doing orders for next turn.
Right now the Phagius Effect is going to occur in two turns and no-one is in a postion to be able to stop it, so what I'd like to do is 'skip ahead' two turns - have all the empires do a two-turn land grab, taking the territories that they would most likely be able to take unchallenged, based on the current positions of the armies.
That being done, the second part what I want to do is to pair people up for the remainder of the campaign, so that what we would have would be 3 factions/alliances, each starting with 34 total territories and 13 combined banners.
Some of the campaign rules would be adjusted - army lists would be flexible, and players would be able to fight battles for their ally or allies could combine their forces when they like.
Also I would be leaving it up to the players if they had multiple battles with the same faction and wanted to condense them into a single game, as Brian and G did for a few of their battles.
What I'm hoping to accoplish by all of this is the following:
- Give people who are getting crippled by the plague a way to still have a major impact on the campaign (I would be pairing the three players who were relatively unhurt by the plague with the three who would otherwise be on death's door)
- Reduce the number of battles that need to be fought each turn
- Allow some players who have had to play lots of battles in the first half of the campaign (Bob, Arlin) take a break and allow allies who have only gotten to fight a couple battles to play for them
- Make it easier to work around people's schedules and do more games off site to reduce the number of tables at the club that need to be reserved, thereby freeing them up for other people to play
- Allow people to be able to play around and have fun with battles, with big multiple army fights or 'doubles' games.
Below is the proposed reallignment map, including the armies.
The pairings/alliances would be:
Sons of Thunder (19 territories/7 armies) and El Duque Azul (15 territories/6 armies)
High Elves (25 territories/9 armies) and Sir Rosteldorrf Armies (9 territories/4 armies)
Army of Lord Horrificus (21 territories/8 armies) and Tracattra Waaagh!!! (13 territories/5 armies)
And here is a summary of movements during the two turn 'skip ahead'. Like the last reorganization, I would be allowing some sort of consolidation move to let players get things where they want them.
Sons of Thunder
- Asator’s Flock moves through map section 57 to take control of map section 56.
- When the plague is released, one of their territories is lost
- They end up with 19 territories (7 armies)
Tracatra Waaagh!!!
-Trakatra Waaagh moves north from map section 100, taking map sections 91 and 75 from the Sons of Thunder
-Eruurk Waaagh moves from the road to take control of the Dreadwood (63)
-They lose 13 territories to the plague.
- They end up with 13 territories (5 armies)
Los Temerarios
- Los Bigotones take map section 124 from El Duque Azul
- Los Lobos take 139 from El Duque Azul
- Batallon Halcones recover razed map section 141
- They lose 7 territories from the plague and end with 9 territories (4 armies)
El Duque Azul
- Venificus Facio Vita moves west to take control of map sections 121 and 120
- Scelus Scelaris takes control of map section 97 and 85
- The Banner that Doesn’t Speak Latin moves west to take map section 98
- Amor Sanguinis moves west to take map section 147
- They lose 5 from the plague and end up with 15 territories (6 armies)
High Elves
- The Liberators move into 106 and take control of it
- Pointy Hats move into map section 102 and take control of it
- 2250 Points of Elfy Goodness takes control of map section119
- Banner with a Very Bad Headache moves east to take control of 147 and 148
- The end up with 25 territories and 9 armies
Army of Lord Horrificus
- Oozedrool takes map section 79
- Daemon Prince Velluous moves west from the road to take map sections 67 and 66
- They lose 4 territories from the plague and end up with 21 territories (8 armies)
Current earned Victory Points would still stand and each team would combine their victory points at the end to see which faction will ultimately win. There will be a prize at the end, and each player on the winning team would receive one.
Also I am thinking of having each faction have certain thematic 'victory conditions' which, if met would give them more points toward winning.
Please post up questions, thoughts, feedback, and ideas. I'm hoping to have all the details set by middle of this coming week so people can start doing orders for next turn.