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Post by bob on Jan 8, 2010 10:22:20 GMT -5
Some things that I failed to mention, to lower your spirits some more: Beast herds are gone. Gors and Ungors are now completely seperate normal ranked up units. Ungors have a price upgrade to allow them to skirmish. Ungors are rumored to be changing back to 20mm base. Centigors are Special, lost drunk but got another horrible random rule, are NOT Fast Cavalry, and cost MORE points....and still have those horrible claw feet
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Post by Dr Carnivean on Jan 8, 2010 11:26:05 GMT -5
If this is all true this just might be the biggest screw in recent GW history. They're basically making everything someone may have bought in the previous release (which was only a little over six years ago) totally obsolete. They can't even keep the ungors on the same base size? I had been thinking of selling off a bunch of my metal beastman and ungor minis from back in 5th and 6th but am now glad I didn't as I may need them now to fill out my army! It seems like they're going back to the two page Ravening Hordes list in many respects, and I don't know why they would do that as that list was totally crap Ravening Hordes List: - Gors and ungors were separate units and had to rank up - Ungors could be used as skirmishers for higher cost - Ungors on smaller bases - Bestigors as specials (with no marks) - Harpies
I was mulling it over this morning and what I'm thinking of doing is making a bunch of skinny twisted trees and scrubs and go through all my bits to have trophies and bones adorning them and hanging from the branches and then put them on the bases and inter space them with the gors and ungors to get more out of the ones I have and also make it appear as if they're moving through their forests rather than being all ranked up and stupid.
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Post by bob on Jan 9, 2010 15:56:53 GMT -5
So something else just occured....
they already had perfectly good plastic models for gors and ungors.
Why did they re-do them (and make them worse, IMO) instead of making models for some of the new stuff in the book?
Why do I give these incompetent weanies my money?!
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Post by Dr Carnivean on Jan 10, 2010 12:18:54 GMT -5
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sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
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Post by sionnach19 on Jan 10, 2010 12:32:00 GMT -5
I was thinking the same things when I saw those models. They better have DAMN good rules to make up for those abominations of models, and it doesn't look like they will :\
The gor/armored battle gor plastics look good, I like the Shaman special character, and the Doombull is cool. Not fantastic, but cool. The razorgor and minotaurs are puke worthy, serious.... wtf were they thinking when they sculpted them?! And the ungor models are awkward too.
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Post by dante on Jan 10, 2010 17:16:23 GMT -5
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Post by bob on Jan 10, 2010 18:02:46 GMT -5
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Post by sugna on Jan 10, 2010 20:15:50 GMT -5
Ow, my eyes!?!
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Post by RodTheCid on Jan 12, 2010 11:24:37 GMT -5
I kind'a like the figures, I mean, they're beasts, they're supposed to look like abominations (the pic above probes it), probably the only model that I don't really like is the Razorgor, I don't think the unfleshed thing mix with the theme.
Rules-wise I'm with you guys, this is an Army that is not exactly popular and with the lack of good rules, it won’t become any time soon.
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Post by Dr Carnivean on Jan 13, 2010 8:02:15 GMT -5
$25 dollars for 10 ungors, huh? What a joke
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Post by dante on Jan 13, 2010 18:42:16 GMT -5
skaven got a very very good deal, 22 for 20 is great. Which makes me wonder, if they can sell brand new casts for "more for less" why can't they do that for the newer armies.
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Post by bob on Jan 20, 2010 17:01:33 GMT -5
The Herdstone website has continued to provide detailed rumors, most of which I think are probably accurate, considering the stores in UK & Europe already have their preview copies of the book: z2.invisionfree.com/herdstone/index.php?showtopic=18310Based on the costs and details of the units listed, I'll be trying to put together something like this (which comes to 2249 by the cost rumors): Doombull with 100 pts of wargear (not sure on what yet, actually a few good choices!); Gorebull with a magic spear that is basically a bolt thrower that can move & shoot and stand & shoot; Lvl 1 Bray-shaman with 2 scrolls Eight units of 5 Ungor Skirmishers with Shortbows (This will let me deploy 4 of them to screen the Minotaurs and try to ambush with the other 4, threatening all your warmachines and being a royal PITA); 5 Scouting Harpies (same stats as Dark Elf harpies, these guys do all the wonderful things that fliers do, plus scout so I can get somewhere fun to start with...they're almost as good as TK Carrion!); 4 Minotaurs with Great Weapons (these guys got a big boost, now causing S5 impact hit and are S5 base. They can never overrun, and only pursue d6", though, which sucks) Two units of 4 Minotaurs with Extrah Hand Weapons (with S5, the extra attack seems more useful than the S7, add in the Mino Characters giving the unit Frenzy, and they're putting out 5 S5 attacks each). and last (but not least) two Cygors: M7 WS2 BS1 S6 T5 W5 I3 A5 Ld8 ItP, move and fire stone thrower (misfire = wound). Enemy wizards within 24" take a leadership test, if failed then if they try to cast a spell and fail to meet the casting value it counts as a miscast (not cumulative with multiple Cygors). Re-rolls to hit against wizards, models with magic items or attacks, undead, or creatures with a ward save. The Cyghors will probably get shot/magic'd down pretty quickly, but maybe that means the rock-hard minotaurs & characters will live to get in a fight! M5 Skirmishers, M6 and M7 monsters, great Mino melee goodness, 2 stone throwers & a bolt thrower, hopefully decent magic defense (the cyghor thing, 2 dispel scrolls, and 3 dice?)
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Post by Dr Carnivean on Jan 21, 2010 9:42:57 GMT -5
Hmm if that's accurate, the book may not suck as bad as I thought. The ability to take the skirmishers in groups of five gives you lots of deploys and takes care of the core requirement without having to buy blocks of gors (fragile baskets of suck) and can definitely make good PitA units. I'm also assuming nothing else in the army cares if the ungors run away? Is the Gorebull a hero level minotaur? If so that's also a big plus to the book. I think this list will work well. Reminds me a lot of some wood elf builds, which is cool since they're supposed to be very similar thematically. With that amount of speed and mobility you're going to be able to do a lot of march blocking and hopefully be able to keep the opponent from flanking the minotaur units, and leaving some flanks open for them to charge as well. I think you've got the right idea about the cyghors (I'm assuming those are the cyclops things they were talking about) If they soak up missile fire and spells for the first couple turns, they'll have done their purpose, and if they get to do anything cool beyond that, it'll be the icing on the cake. Nice list!
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Post by bob on Jan 23, 2010 23:25:25 GMT -5
Preview copy at Hobbytown. I didn't see any rumors that were significantly different. The Jabberslythe is actually looking attractive: Flying, any enemy unit within 12" takes a Ld test taking No AS Wounds for every point it fails, and has a 12" S5 ranged attack. My list above should work nicely, I think.
Doombull I'm thinking 5+ Scaly Skin gift, Light Armour + Regen Magic Armour, generic Shield (for 3+AS & regen), and either boring Sword of Might for S7, or magic weapon that gives d3 extra attacks, if a 6 rolled attacks allow no AS.
The minotaur models are horrific.
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Post by Dr Carnivean on Jan 24, 2010 15:54:29 GMT -5
The minotaur models are horrific. Even more horrific in person than in the promo pictures, huh?
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