The Legion of the Kraken
Mar 26, 2009 14:45:36 GMT -5
Post by Dr Carnivean on Mar 26, 2009 14:45:36 GMT -5
Okay the other two did it, so I guess I have to. Here's the 1500 point army that I fielded at the Hobbytown tournament.
The Legion of the Kraken (Chaos Space Marines)
HQ
Count Grakul (chaos sorcerer lord)
Terminator armor, combi melta, gift of chaos, bolt of change, mark of Tzeentch
Avatar of the Infernal Kraken (daemon prince)
wings, doombolt, warptime, mark of Tzeentch
Troops
Strike Team Piranha (5 chaos space marines)
Strike Team Moray (5 chaos space marines)
Elites
Count Grakul's Bodyguard (8 chosen)
Champion with lightning claw, power weapons x3
Dreadnaught Scylla
Multimelta & CCW
Dreadnaught Charybdis
Multimelta & CCW
Heavy
Defiler Hydra
CCW x2
Defiler Medusa
CCW x2
Land Raider Daemonicus
Extra Armor
I got the most points for best painted army with these guys, and was really happy about that. Everyone loved the purple smoke around Count Grakul's bodyguard and the banners on my Defilers. I also got a comment on the cool names in my army list.
How they did? Well I won the first game and lost the second two. I was really worried going in about my lack of troops, but it actually never factored in - I was able to hold enough objectives to win my first game, and the two that I lost weren't from lack of scoring models. My biggest problem turned out to be my own inexperience with some aspects of my army.
I used a transport and chaos dreadnaughts for the first time ever, and in hindsight, I probably should have played a couple of practice games with them.
On the very first turn of my first game, I rolled a 'one' for each defiler, causing them to turn and fire their multimeltas at one another. Twice. I was really lucky to still have one left after that. I may not have one that one otherwise.
Starting with the second game, I made sure not to deploy them near one another and made sure that the closest thing I deployed to them were the footsoldiers, as they can take a multimelta shot better than a vehicle.
My inexperience with transports was what really killed me though. My two losses would easily have been a win and a draw if I hadn't kept forgetting to unload the troops during the movement phase. The second game I did that for three turns in a row, and also overlooked the fact that the land raider can deploy in the assault phase, so Count Grakul and his bodyguard (a large chunk of my army) sat in the land raider the entire game. The last game I only forgot for one turn, but it was the crucial one that would have allowed me to take the objective in time to force a draw.
The combination of Mark of Tzeentch and Warptime on the daemon prince made him more of the threat he was in the last edition, and while the Avatar of Khaine was able to take him out in the second game, that had more to do with Curtis rolling some really nice invulnerable saves (and me botching all of mine) than with the daemon's ability to dish it out, as he forced a number of saves in the fight.
After countless games since converting my chaos spawn model, I finally got to turn somebody into a spawn with the Gift of Chaos spell in the third game. And a librarian, no less! That almost made up for losing right there! ;D
I think I would definitely use this army build again, but would make sure I boned up on the rules more, and maybe brought some big colorful flags to put on my transport so I wouldn't forget the troops were in there. One of my weaknesses, I think as a player is that I spend so much time on painting, converting, and scenery projects that I don't get enough practice actually playing the games or spend enough time reading through the rules.
The Legion of the Kraken (Chaos Space Marines)
HQ
Count Grakul (chaos sorcerer lord)
Terminator armor, combi melta, gift of chaos, bolt of change, mark of Tzeentch
Avatar of the Infernal Kraken (daemon prince)
wings, doombolt, warptime, mark of Tzeentch
Troops
Strike Team Piranha (5 chaos space marines)
Strike Team Moray (5 chaos space marines)
Elites
Count Grakul's Bodyguard (8 chosen)
Champion with lightning claw, power weapons x3
Dreadnaught Scylla
Multimelta & CCW
Dreadnaught Charybdis
Multimelta & CCW
Heavy
Defiler Hydra
CCW x2
Defiler Medusa
CCW x2
Land Raider Daemonicus
Extra Armor
I got the most points for best painted army with these guys, and was really happy about that. Everyone loved the purple smoke around Count Grakul's bodyguard and the banners on my Defilers. I also got a comment on the cool names in my army list.
How they did? Well I won the first game and lost the second two. I was really worried going in about my lack of troops, but it actually never factored in - I was able to hold enough objectives to win my first game, and the two that I lost weren't from lack of scoring models. My biggest problem turned out to be my own inexperience with some aspects of my army.
I used a transport and chaos dreadnaughts for the first time ever, and in hindsight, I probably should have played a couple of practice games with them.
On the very first turn of my first game, I rolled a 'one' for each defiler, causing them to turn and fire their multimeltas at one another. Twice. I was really lucky to still have one left after that. I may not have one that one otherwise.
Starting with the second game, I made sure not to deploy them near one another and made sure that the closest thing I deployed to them were the footsoldiers, as they can take a multimelta shot better than a vehicle.
My inexperience with transports was what really killed me though. My two losses would easily have been a win and a draw if I hadn't kept forgetting to unload the troops during the movement phase. The second game I did that for three turns in a row, and also overlooked the fact that the land raider can deploy in the assault phase, so Count Grakul and his bodyguard (a large chunk of my army) sat in the land raider the entire game. The last game I only forgot for one turn, but it was the crucial one that would have allowed me to take the objective in time to force a draw.
The combination of Mark of Tzeentch and Warptime on the daemon prince made him more of the threat he was in the last edition, and while the Avatar of Khaine was able to take him out in the second game, that had more to do with Curtis rolling some really nice invulnerable saves (and me botching all of mine) than with the daemon's ability to dish it out, as he forced a number of saves in the fight.
After countless games since converting my chaos spawn model, I finally got to turn somebody into a spawn with the Gift of Chaos spell in the third game. And a librarian, no less! That almost made up for losing right there! ;D
I think I would definitely use this army build again, but would make sure I boned up on the rules more, and maybe brought some big colorful flags to put on my transport so I wouldn't forget the troops were in there. One of my weaknesses, I think as a player is that I spend so much time on painting, converting, and scenery projects that I don't get enough practice actually playing the games or spend enough time reading through the rules.