Tournament Composition Restrictions
Nov 30, 2011 12:50:35 GMT -5
Post by bob on Nov 30, 2011 12:50:35 GMT -5
This is the second big "regional" WFB tournament that I've looked at: Border Raids in Phillie. Very restrictive, as in No Daemon Armies Allowed; no Lore of Shadow; and Thou Shalt Not Be Too Shooty.
www.showcasecomicsandgames.net/borderraidswfbgt.htm
LowHammer Rules:
General Army Restrictions:
1.) You may include only 1 of each rare choice in your army, and only 2 of each special choice. (High Elves may take 3 of each special and 2 of each rare choice due to the special rule in their army book).
2.) An army may have up to 5 war machines and/or models that use a template weapon. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, creature, banner, etc) count, but not spells. For purposes of this rule, warmachines that are bought as a pair and count as only one rare or special, will count as only 1 warmachine for the pair.
3.) A maximum of. 45 models with missile weapons with a range of 12” or more, (not incl. war machines, characters and chariots), may be taken in your army. (The exception to this rule is the Wood Elf army. Shooting is the main strength of the army and they struggle already in 8th edition without taking that away.)
-Shortbows count as ½ towards this limit. You could have 10 orcs with bows, and 70 goblins armed with shortbows .
-Weapons with the multiple shots rule count as 3 models for each 2 taken. Example: 30 Dark Elfs with repeater xbows count as 45 models armed with missle weapons. 4.) All units, (except Lord and Hero choices), may only use a total of 400 pts, including points paid for champions, banners, muscians, magic banners, and all other upgrades.
5.) The size of all units is restricted to 50 models.
Magic Restrictions
6.) No more than 12 power or dispel dice may be used in a magic phase. It doesn’t matter where they come from, or when in the phase, only 12 dice may be used. Exceptions to this are Skaven Warpstone tokens and Night Goblin magic mushrooms, as these have their own downsides.
7.) Only one model in the army may have the Loremaster ability.
8.) These spells are banned:
-Skaven: The Dreaded 13th
-Lore of Tzeentch: Gateway
-Lore of Metal: Final Transmutation
-Lore of Life: The Dwellers Below
-Lore of Shadow: All. (By overwhelming feedback, it is felt that the lore of shadow is overused, and needs a vacation.)
-Lore of Death: The Purple Sun of Xereus
9.) Banned Magic Items: The following magic items and special abilities may not be taken.
Folding fortress
Infernal Puppet
Favor of the Gods
Pendant of Khaleth
Sacraficial Dagger
Banehead
Cupped Hands
Focused Rumination
Drakenhoff Banner
Storm Banner
Doom Rocket
Van Horstmans Speculum
Book of Hoeth
Vortex Shard
10.) Bonus Troops: Some armies are pretty universally recognized as being a bit underpowered in 8th edition. We'd like to see more of these armies show up and play.
To encourage this, we are giving Beastmen, Woodelves, and Brettonians an additional 250 pts. Their lists follow all other restrictions, but they may take up to 2750 in points. When calculating VP against these 3 armies, total up the troops killed, and multiply the amount by .9, before adding in VP from any other sources. Example: A beastman players loses 1000 pts in a battle, and his opponent gains the 500pt bonus for breaking his army. His opponent would score (1000 x .9)+500=1400VP
11.) Army lists may be taken from any in print army book. Only main lists may be used. No ‘back of the book’ options, or armies from White Dwarf, may be used without permission from the TO.
-The new rules for the VC Terrorgeist may be used. Terrorgeists may not stand and shoot.
-Daemons of Chaos armies are not allowed.
12.) Army size is 2500 points.
13.) Special Character Restrictions: Teclis is banned. Thorek is banned.
Scoring Changes
14.) Units that are below 50% will award 50% of their VP.
- To be below 50%, look at the starting number of models in the unit, excluding characters that can join or leave the unit. If the remaining number of models is less than 50% of the starting number, then the unit is worth half it’s VP.
- In the case of multiple wound models such as ogres, or mixed units such as salamander packs, use the starting number of wounds instead of models. Warmachines do not give up half points, but must be entirely destroyed.
-Characters that have lost half or more of their wounds at the end of the game give up 50% of their VP.
-Monsters (and ‘unique’ things such as Screaming Bells etc.) that have lost half or more of their wounds at the end of the game give up 50% of their Victory Points. In the case of a ridden monster, calculate VP for the monster and character separately.
15.) Models fleeing at the end of the game count as destroyed.
Change to the Set Up phase:
16.) Players may not set up units within 1" of a friendly unit. Treat the restrictions for moving within 1" of friendly or enemy units or impassable terrain that are laid out in the movement phase as affecting the setup phase as well.
www.showcasecomicsandgames.net/borderraidswfbgt.htm
LowHammer Rules:
General Army Restrictions:
1.) You may include only 1 of each rare choice in your army, and only 2 of each special choice. (High Elves may take 3 of each special and 2 of each rare choice due to the special rule in their army book).
2.) An army may have up to 5 war machines and/or models that use a template weapon. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, creature, banner, etc) count, but not spells. For purposes of this rule, warmachines that are bought as a pair and count as only one rare or special, will count as only 1 warmachine for the pair.
3.) A maximum of. 45 models with missile weapons with a range of 12” or more, (not incl. war machines, characters and chariots), may be taken in your army. (The exception to this rule is the Wood Elf army. Shooting is the main strength of the army and they struggle already in 8th edition without taking that away.)
-Shortbows count as ½ towards this limit. You could have 10 orcs with bows, and 70 goblins armed with shortbows .
-Weapons with the multiple shots rule count as 3 models for each 2 taken. Example: 30 Dark Elfs with repeater xbows count as 45 models armed with missle weapons. 4.) All units, (except Lord and Hero choices), may only use a total of 400 pts, including points paid for champions, banners, muscians, magic banners, and all other upgrades.
5.) The size of all units is restricted to 50 models.
Magic Restrictions
6.) No more than 12 power or dispel dice may be used in a magic phase. It doesn’t matter where they come from, or when in the phase, only 12 dice may be used. Exceptions to this are Skaven Warpstone tokens and Night Goblin magic mushrooms, as these have their own downsides.
7.) Only one model in the army may have the Loremaster ability.
8.) These spells are banned:
-Skaven: The Dreaded 13th
-Lore of Tzeentch: Gateway
-Lore of Metal: Final Transmutation
-Lore of Life: The Dwellers Below
-Lore of Shadow: All. (By overwhelming feedback, it is felt that the lore of shadow is overused, and needs a vacation.)
-Lore of Death: The Purple Sun of Xereus
9.) Banned Magic Items: The following magic items and special abilities may not be taken.
Folding fortress
Infernal Puppet
Favor of the Gods
Pendant of Khaleth
Sacraficial Dagger
Banehead
Cupped Hands
Focused Rumination
Drakenhoff Banner
Storm Banner
Doom Rocket
Van Horstmans Speculum
Book of Hoeth
Vortex Shard
10.) Bonus Troops: Some armies are pretty universally recognized as being a bit underpowered in 8th edition. We'd like to see more of these armies show up and play.
To encourage this, we are giving Beastmen, Woodelves, and Brettonians an additional 250 pts. Their lists follow all other restrictions, but they may take up to 2750 in points. When calculating VP against these 3 armies, total up the troops killed, and multiply the amount by .9, before adding in VP from any other sources. Example: A beastman players loses 1000 pts in a battle, and his opponent gains the 500pt bonus for breaking his army. His opponent would score (1000 x .9)+500=1400VP
11.) Army lists may be taken from any in print army book. Only main lists may be used. No ‘back of the book’ options, or armies from White Dwarf, may be used without permission from the TO.
-The new rules for the VC Terrorgeist may be used. Terrorgeists may not stand and shoot.
-Daemons of Chaos armies are not allowed.
12.) Army size is 2500 points.
13.) Special Character Restrictions: Teclis is banned. Thorek is banned.
Scoring Changes
14.) Units that are below 50% will award 50% of their VP.
- To be below 50%, look at the starting number of models in the unit, excluding characters that can join or leave the unit. If the remaining number of models is less than 50% of the starting number, then the unit is worth half it’s VP.
- In the case of multiple wound models such as ogres, or mixed units such as salamander packs, use the starting number of wounds instead of models. Warmachines do not give up half points, but must be entirely destroyed.
-Characters that have lost half or more of their wounds at the end of the game give up 50% of their VP.
-Monsters (and ‘unique’ things such as Screaming Bells etc.) that have lost half or more of their wounds at the end of the game give up 50% of their Victory Points. In the case of a ridden monster, calculate VP for the monster and character separately.
15.) Models fleeing at the end of the game count as destroyed.
Change to the Set Up phase:
16.) Players may not set up units within 1" of a friendly unit. Treat the restrictions for moving within 1" of friendly or enemy units or impassable terrain that are laid out in the movement phase as affecting the setup phase as well.