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Post by panther on Jan 21, 2013 11:32:40 GMT -5
So I had a Idea that we could try to get a moderate sized warhammer campaign together nothing like the forsaken vale, I decided to post this to see the interest level that it would have. Depending on the interest I will see if I will put one together. So post here if you'd be interested.
Interest so far Bob Grady Tim Ben
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Post by bob on Jan 21, 2013 13:27:34 GMT -5
Interested. Love Fantasy. Hard to commit time, but I'll do my best!
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Post by Tim on Jan 21, 2013 13:39:56 GMT -5
Interested for sure. The ogres are hungry!
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Post by Ben on Jan 21, 2013 15:02:09 GMT -5
A warhammer campaign has been a life time dream of mine (well since I've played WHFB). I'm so down and I will do anything that needs to be done to make this happen! I'm greatly pleased to see there is a little intrest. I'd say 4-8 people is plenty.
There is a GW supplement I have that was only on sale for a limited time: Blood in the Badlands. It has some fairly simle campaign rules we could use. We'd need Mighty Empires, probably 2 sets, and I have one myself.
If time is an issue (which I'm sure it will be for all of us) we could have turns be something like every month or 6 weeks. It would take at least a year to finish but I think we wouldn't feel pressed for time commitment.
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Post by Dr Carnivean on Jan 21, 2013 15:05:37 GMT -5
General's Compendium had some really great stuff - pretty much the entire rules-set for the Forsaken Vale I took right from there. Had info for other types of campaigns in addition to map-based. Out of print but you could probably pick it up on ebay, and drivethrurpg may have an electronic copy for sale now that it's not in print anymore
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Post by panther on Jan 21, 2013 15:11:20 GMT -5
I was thinking of a making a hand drawn map instead of mighty empires due to the fact thats its cheaper and works just as well
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Post by bob on Jan 21, 2013 15:28:00 GMT -5
Why would we need 2 copies of ME?
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Post by hivemindbob on Jan 21, 2013 15:28:11 GMT -5
Jason is the man to talk to about that. The only issue is keeping the map at a manageable size while keeping it big enough for errors. Where a hand drawn map is nice, they quickly become massive and difficult to finish. Forsaken Vale had like 100 different territories, quickly making it hard to manage. It was a blast, but it was too big of a scale to finish. I know bob has planetary empires hidden in the back room. We would just need to "fantasy" the rules.
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Post by panther on Jan 21, 2013 15:56:26 GMT -5
yea Im trying to keep it to a manageable size Bobby would you be in
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Post by Ben on Jan 21, 2013 16:02:08 GMT -5
I think one copy of ME isn't enough if you have 8 people like they did in the blood in the badlands campaign. If you have 4 then it's plenty.
Hand drawn map certainly would save some cash if you're up to the task.
GW had an old ME ruleset awhile ago that was quite complex that I also still have, but that includes supply lines, spies and lots of other mechanics which I think may make it too complex. If we want to finish a campaign a nice simple ruleset would probably work best.
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Post by bob on Jan 21, 2013 16:18:06 GMT -5
One copy will work fine for 8....but we don't have 8 anyway....so why would we need two?
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Post by panther on Jan 21, 2013 17:34:19 GMT -5
So im thinking that 6-8 people would be ideal for the campaign
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Post by Dr Carnivean on Jan 21, 2013 17:47:11 GMT -5
Jason is the man to talk to about that. The only issue is keeping the map at a manageable size while keeping it big enough for errors. Where a hand drawn map is nice, they quickly become massive and difficult to finish. Forsaken Vale had like 100 different territories, quickly making it hard to manage. It was a blast, but it was too big of a scale to finish. I know bob has planetary empires hidden in the back room. We would just need to "fantasy" the rules. The important thing is to keep the player count down and make sure that you get a firm commitment from people that they're going to play if they sign up. The rough sketch for the Forsaken Vale map was initially about 60 territories, like they had in the GC map. I made it 100 in the final version because 15 people said they wanted to play.. ..and then less than half ended up participating each week so we had twice as big a map as we needed and some of us hardly got to fight any battles. 8 people sounds about right. You could do a moderate sized map and it would work out, especially if you don't want to do a long campaign. 50 territories I think would be just right When I did the map I used a guide in the GC book. Used a big pad of watercolor cold press sheets. Sketched everything out in pencil, then using a damp paper towel, I did a wash of clean water, then stated with a light watercolor wash, going a little darker near the edges of the paper. I also sprinkled some salt over it to give it a weathered look. Then everything else I did with watercolor, using different shades of brown for things like mountains, forests and rivers, and then red for the borders of the territories I really like that technique - I've used it for a couple maps since then, like the one for the Village of Fear Ravenloft scenario I did right before I left and most recently for the bacteria 'wanted poster' we had to do for microbiology this past spring. Hope that helps and good luck with the map and the campaign!
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Post by bob on Jan 21, 2013 18:35:05 GMT -5
Just brain-storming here.... maybe a slow-grow escalation league. start small (500 pts), require painting, build up in steps, maybe a month apart. Can apply this to ME, just have a time schedule when points change. This may help get newer folks involved without overwelming them tons of rules and models to assemble and paint. maybe charge people to participate, use money for prize support. would require clearly defined winner, etc (which reminds me...did I ever give rewards for the Thanatos campaign?). provide incentive to get folks using painted stuff many competitive events provide special rules restrictions for certain things (for example, teclis and kairos are banned). in my experience, it's really hard for younger people to make and meet commitments. when you rely on someone else for a ride, it sucks have very generous time requirements so folks are not over-commited and have multiple opportunities to meet the current "rounds" goals consider allowing alternate venues/game mechanisms (www.universalbattle.com)
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Post by Ben on Jan 21, 2013 18:57:18 GMT -5
I'm quite pleased to see what we have so far! This looks promising.
I like your idea bob. Blocks of 500pts is nice as it's a good way to get people involved starting out small. The trick would be making sure those people stay committed. It won't be a fun campaign if two or three people drop out after reaching only 1500pts. And we might want to start out at 1000 because 500 is fairly small.
Time commitments is deffinetly something we need to keep in mind as we can't have a campaign without people coming. We'll probably need at least a month between turns which sounds fine to me.
UB is a nice tool but I feel that takes away from a campaign. When you have a time line progression it's nice to have models to paint. But it's an option if we need to use it.
As for restrictions I'd say no special characters accept on a case by case basis. I like the idea of each campaign army being led by characters of our own making and not GWs, but if someone feels essential that they need a special character I think that's alright. Deffiently no Teclis though. It also would be nice if we made our lists to reflect an actual field army of the race/nation you are playing as opposed to a tournament style list.
As far as backround it really depends on what armies we are using. My preference is WoC but if there new book ends up being broken (hopefully it won't..), I'll probably use beastmen, and I could use O&G or dwarfs.
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