So it begins
Feb 11, 2013 16:08:25 GMT -5
Post by panther on Feb 11, 2013 16:08:25 GMT -5
IRVONIA RULES
Special territory’s-
Castle or Citadel- controlling a castle or citadel gives you an additional 100 points on these units, (these models can be added to any existing unit of the same type)
- Centigors
- Questing knights
- Seekers of slaanesh
- Cold one knights
- Dwarf hammers
- Silver helms
- Sarus cavalry
- Mournfang cavalry
- Black orcs
- Rat ogres and giant rats
- Demigryph knights
- Tomb guard
- Black knights
- Hexwraiths
- Chaos knights
- Wild riders
Docks- docks give your army access to
- named characters
- rare siege weapons (ie trebuchet, canons, catapults weapons that fire projectiles over a long distance)
Towns- Towns give you access to the lowest troops in your army when your army controls a town your army can take up to a 100 points of a fraction specific unit listed below. (having multiple towns does accumulate the same affect over and over again)
Peasant archers
Men at arms
Plague bearers of nurgle
Bloodletters
High elf spearmen
High elf archers
Ogers (base unit)
Gnoblar fighters
Orc boyz
Night goblins
Skeleton wariors
Skeleton horseman
Marauders of chaos
Chaos warhounds
Zombies
Named sites
Eargvul- A ancient sacrificial sight here the blood is still soaked from past victims.
-Lords and champions with the mark of Khorne who control this area have +1 toughness and strength.
-Vampire lord whose army controls this territory receives +1 wound and toughness and initiative.
Yearle Forest- This forest is the center of all good o the island keeping destruction and chaos at bay for centuries.
- When you control this territory you add one to your casters level (up to a maximum of 4)
Neas Forest- A ancient forest that from the beginning was teeming with goblins and still is….
-A Orc army in control of this territory receive a additional 150 points to spend on goblin spider riders (this unit is outside of the percentages used for he core units percentage)
To capture a territory you nominate the territory you want and your opponent chooses the one he wont's you to have you roll a D6 on a 3 up you get the territory you wanted on a 2 or 1 you et the territory your opponent wanted you to get.
The entrance fee will be 10$ this will go to gift cards for the 1st and second place players.
Bold indicates paid
Grady-paid
Bob- paid
Ben-paid
Nick
Myko
Tim
Special territory’s-
Castle or Citadel- controlling a castle or citadel gives you an additional 100 points on these units, (these models can be added to any existing unit of the same type)
- Centigors
- Questing knights
- Seekers of slaanesh
- Cold one knights
- Dwarf hammers
- Silver helms
- Sarus cavalry
- Mournfang cavalry
- Black orcs
- Rat ogres and giant rats
- Demigryph knights
- Tomb guard
- Black knights
- Hexwraiths
- Chaos knights
- Wild riders
Docks- docks give your army access to
- named characters
- rare siege weapons (ie trebuchet, canons, catapults weapons that fire projectiles over a long distance)
Towns- Towns give you access to the lowest troops in your army when your army controls a town your army can take up to a 100 points of a fraction specific unit listed below. (having multiple towns does accumulate the same affect over and over again)
Peasant archers
Men at arms
Plague bearers of nurgle
Bloodletters
High elf spearmen
High elf archers
Ogers (base unit)
Gnoblar fighters
Orc boyz
Night goblins
Skeleton wariors
Skeleton horseman
Marauders of chaos
Chaos warhounds
Zombies
Named sites
Eargvul- A ancient sacrificial sight here the blood is still soaked from past victims.
-Lords and champions with the mark of Khorne who control this area have +1 toughness and strength.
-Vampire lord whose army controls this territory receives +1 wound and toughness and initiative.
Yearle Forest- This forest is the center of all good o the island keeping destruction and chaos at bay for centuries.
- When you control this territory you add one to your casters level (up to a maximum of 4)
Neas Forest- A ancient forest that from the beginning was teeming with goblins and still is….
-A Orc army in control of this territory receive a additional 150 points to spend on goblin spider riders (this unit is outside of the percentages used for he core units percentage)
To capture a territory you nominate the territory you want and your opponent chooses the one he wont's you to have you roll a D6 on a 3 up you get the territory you wanted on a 2 or 1 you et the territory your opponent wanted you to get.
The entrance fee will be 10$ this will go to gift cards for the 1st and second place players.
Bold indicates paid
Grady-paid
Bob- paid
Ben-paid
Nick
Myko
Tim