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Post by bob on Mar 14, 2013 14:54:53 GMT -5
Magic-be-damned...how about this?
Bloodthirster with 2 Greater Gifts Khorne Herald with Hatred Locus and Lesser Gift on a Skullthrone
30 Bloodletters (Full Command) 30 Bloodletters (Full Command)
5 Furies 5 Furies 5 Fleshhounds 5 Fleshhounds
Skullcannon Skullcannon
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Post by Ben on Mar 14, 2013 17:40:31 GMT -5
Hmm not sure. I'm just so irritated with s4 bloodletters. Really a big downer. With hatred and s5 on the charge they are deffinetly potent but there are two issues with that: you HAVE to get the charge and if you don't break the enemy in one round of combat your combat ability greatly decreases.
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Post by bob on Mar 15, 2013 8:59:11 GMT -5
Used the above list vs. Ben's WoC last night (2 Warrior units, khorne and Tz, casty DP, 2 super-mean chimera, some dogs, some skullcrushers, and a big mean chariot)...
The Bloodthirster, particularly when near the Herald/BSB was super brutal. His gifts were no armor saves and +2 attacks...with his base attacks and extra weapon he was dishing out 9 S7 attacks on his charge, plus his thunderstomps. The Skullcannons were gold, as predicted. They did the heavy lifting, killing off the Daemon Prince, and a chimera, and being involved in some melees.
The Skullthrone was passable. It helped a unit of Letters beat down the skullcrushers with high-powered (S6) impact hits and a beefy Khorne Herald (he took the +1str killing blow weapon for his gift, for S6 on the charge) dish out some pain.
Once my charges were done, I folded like a wet blanket though. The bloodletters are HORRIBLE now. The only saving grace is the killing blow, which allowed them to kill off his BSB, who had no ward save. At 14 points each they're too expensive to horde up, and die too quickly to take advantage of being a horde anyway. Different concept for core is needed.
The Fleshhounds were poorly used, I tried to slow down a chimera with them, but just got abused. They should have been hitting flanks of engaged units.
I ended up with the BT and the skullthrone chariot (minus the herald) alive, chasing fleeing khorne and tz warriors respectively, and he had his big mean chariot left. Points were probably very close...
...BUT...the big factor was me having unholy lucky dice the first few turns. With somewhere near average rolling, I would have been without bloodletters far sooner and the Bloodthirster would have been overwelmed.
I didn't miss magic...but a Lvl 4 Keeper of Secrets is just a fighty as a bloodthirster (loses 1 WS and 1 attack) and can sling around Shadow magic. Definitely something to consider...more of a slaanesh theme?
For Core, do I want to do multiple units, or try to take advantage of Daemonic Instability (never running) and make one great big giant unit?
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Post by Tim on Mar 15, 2013 9:37:19 GMT -5
Bloodletters sound like they should be run more like chaff and support now perhaps. 10 man units that threaten and support instead of just smashing face horde unit.
What about a solid core of plague bearer anvils to hold points and board space? Haven't looked at the fantasy book really but I do love me some Nurgle and -1 to hit is sexy.
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Post by Ben on Mar 15, 2013 10:03:04 GMT -5
Ya those bloodletters did so horribly. Warriors and chimera had no trouble finishing them off. That s4 t3 for 14pts/m is just rediculous. I don't think they are good to take in a large unit at all anymore unless you can be sure to charge and break your enemy in one round of combat.
Skullcannons were irritating. My poor DP didn't do anything. Only real downside with that guy. Your opponent knows he is nasty so goes after him. A nurgle DP might be better as he can charge just about any unit and hold them up forever, but I'm not a big fan of nurgle backround wise. I think I will try out a disc lord with the hellfire sword for next time.
Chimeras were golden. At least the DP dying gave them time to get into combat where they wrecked (and made a rediculous number of regens). Chaos warriors did fairly well as usual. Gorebeast fell to the skullthrone but I think that wasn't a fair trial for him.
Bob I think the KoS is the way to go. Slightly less better than the bloodthrister and L.4 wizard..yes please! With deamon armies now it seems most of your infantry suck, and you'll need to depend on skullcannons, maybe other chariots and greater deamons. I'm thinking for core one massive hold up unit, probably plaguebearers would do best, and some fast small units of bloodletters or deamonettes. Chariots, skullcannons and a greater deamon for damage.
The real unfortunate thing is my favorite god, Tzeentch seems to really miss out. I just don't see how his deamons are useful. Horrors use the awful Tzeetch lore, all the shooting stuff has the stupid warpflame rule and random strength..just not good.
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Post by bob on Mar 15, 2013 10:16:30 GMT -5
Good call on a big PB unit. I kind of like the Nurgle lore too, so maybe a hunk of PB with a herald for regen and some magic, kos and some nettes, etc. I'll do the math tonight while painting naked butts.
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Post by Ben on Mar 16, 2013 11:36:48 GMT -5
I like the magic lore for Nurgle is great just don't like the god backround wise. Hunk with regen would be handy and it would be hard to destroy that unit. Then you have your smaller units to do damage.
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