The Greatest List Evar! (Featuring Nurgle and Spawn!)
Oct 19, 2013 23:47:04 GMT -5
Post by Tim on Oct 19, 2013 23:47:04 GMT -5
Chaos Space Marines primary
Chaos Lord: Mark of Nurgle. 80
5 Plague Marines: 2× plasma gun. 150
• Chaos Rhino: dozer blade; dirge caster. 45
5 Plague Marines: 2× plasma gun. 150
• Chaos Rhino: dozer blade; dirge caster. 45
10 Chaos Cultists flamer 55
5 Chaos Spawn: Mark of Nurgle. 180
5 Chaos Spawn: Mark of Nurgle. 180
5 Chaos Spawn: Mark of Nurgle. 180
2 Obliterators: Mark of Nurgle. 152
2 Obliterators: Mark of Nurgle. 152
Black Legion allies
Daemon Prince: Daemon of Nurgle; The Skull of Ker'ngar; spell familiar; Psyker (Mastery Level 3); wings; power armour. 350
10 Chaos Cultists 50
10 Chaos Cultists 50
5 Chaos Spawn: Mark of Nurgle. 180
1,999 points
So, what does this list have? What doesn't it have?
Firstly it is Spawn Spam! That is full of win. Any argument you have see this point as counterpoint reference! 20 Spawn at 3 T6 wounds each. That's 60 T6 wounds for 720 points. And they are fast wounds, so yeah, shoot me, I'll be on you turn 2.
Second, see point 1.
Third, see point 2.
Forth, see point 5.
Fifth, it has some fast moving troops. These Plague Marines are hard to move, even at only 5 models. 2 special weapons at 5 models is ace too. If you don't shoot the metals boxes then I can keep you from over watching spawn. If you do shoot the boxes the spawn are taking less high strength shooting.
Sixth. Deck chairs. I had 5 points to spare so put a Flamer on one for over watch. Killing that closest model helps make charges fail, and D3 hits helps. This is likely the place for my naked lord to chill.
Seventh, you know we got some sweet ass obliterators hanging out. They shoot all kinds of crap, and do it well. Super flexible tough unit.
Eighth, super mega daemon prince of doom. He has wings. He has armor. He has 3 mastery levels. The skull gives him eternal warrior and adamantium will. He will be denying the witch most offen on a 3+. He takes a roll on Nurgle and 2 on Biomancy. Not super Killy, but he can go where he wants to and do what he wants.
Side note on the daemon prince. There is this item in the Black Legion supplement called 'The Last Memory of the Yuranthos'. Not super fluffy as it is a tzeentch themed item. But forget all that. What it does is give you an extra mastery level (level 4 DP!) but no extra power roll. Instead you get this Nova power called Sunburst. You can use 1, 2, or 3 warp charges for a 6", 12", and 18" nova respectively. It does 2D6, str 4 ap5, blind, ignores cover on every unit in range. Big if however, if you use 2 or 3 charges and fail the model is removed from play (defiantly taking a spell familiar for the reroll). Imagine that DP flying right up wherever he wants and popping that. It cost the same amount of points as a spawn without the mark of Nurgle. Is it worth dropping a cult unit for that?
So I'm most curious on your thoughts of this list. I'm especially curious about thoughts on the daemon prince. How would you run him?
Chaos Lord: Mark of Nurgle. 80
5 Plague Marines: 2× plasma gun. 150
• Chaos Rhino: dozer blade; dirge caster. 45
5 Plague Marines: 2× plasma gun. 150
• Chaos Rhino: dozer blade; dirge caster. 45
10 Chaos Cultists flamer 55
5 Chaos Spawn: Mark of Nurgle. 180
5 Chaos Spawn: Mark of Nurgle. 180
5 Chaos Spawn: Mark of Nurgle. 180
2 Obliterators: Mark of Nurgle. 152
2 Obliterators: Mark of Nurgle. 152
Black Legion allies
Daemon Prince: Daemon of Nurgle; The Skull of Ker'ngar; spell familiar; Psyker (Mastery Level 3); wings; power armour. 350
10 Chaos Cultists 50
10 Chaos Cultists 50
5 Chaos Spawn: Mark of Nurgle. 180
1,999 points
So, what does this list have? What doesn't it have?
Firstly it is Spawn Spam! That is full of win. Any argument you have see this point as counterpoint reference! 20 Spawn at 3 T6 wounds each. That's 60 T6 wounds for 720 points. And they are fast wounds, so yeah, shoot me, I'll be on you turn 2.
Second, see point 1.
Third, see point 2.
Forth, see point 5.
Fifth, it has some fast moving troops. These Plague Marines are hard to move, even at only 5 models. 2 special weapons at 5 models is ace too. If you don't shoot the metals boxes then I can keep you from over watching spawn. If you do shoot the boxes the spawn are taking less high strength shooting.
Sixth. Deck chairs. I had 5 points to spare so put a Flamer on one for over watch. Killing that closest model helps make charges fail, and D3 hits helps. This is likely the place for my naked lord to chill.
Seventh, you know we got some sweet ass obliterators hanging out. They shoot all kinds of crap, and do it well. Super flexible tough unit.
Eighth, super mega daemon prince of doom. He has wings. He has armor. He has 3 mastery levels. The skull gives him eternal warrior and adamantium will. He will be denying the witch most offen on a 3+. He takes a roll on Nurgle and 2 on Biomancy. Not super Killy, but he can go where he wants to and do what he wants.
Side note on the daemon prince. There is this item in the Black Legion supplement called 'The Last Memory of the Yuranthos'. Not super fluffy as it is a tzeentch themed item. But forget all that. What it does is give you an extra mastery level (level 4 DP!) but no extra power roll. Instead you get this Nova power called Sunburst. You can use 1, 2, or 3 warp charges for a 6", 12", and 18" nova respectively. It does 2D6, str 4 ap5, blind, ignores cover on every unit in range. Big if however, if you use 2 or 3 charges and fail the model is removed from play (defiantly taking a spell familiar for the reroll). Imagine that DP flying right up wherever he wants and popping that. It cost the same amount of points as a spawn without the mark of Nurgle. Is it worth dropping a cult unit for that?
So I'm most curious on your thoughts of this list. I'm especially curious about thoughts on the daemon prince. How would you run him?