Crucible GT
Feb 16, 2014 10:10:56 GMT -5
Post by Dr Carnivean on Feb 16, 2014 10:10:56 GMT -5
13 Days to Crucible GT
So the Crucible GT in Orlando is less than two weeks away and now we're getting to about the point where the wheels came flying off the wagon for me before Battle for Salvation this past fall. The good news is, I'm much closer now to getting Skeletor's Sinister Luftwaffe off the worktable and on the gaming table. Bad news is I still have a bunch of stuff to do and I need to start getting more serious about doing it. I'm taking heart in the stuff that I have been able to get done by steadily working a little at a time the past couple months, and hoping that will motivate me to crack down and finish the rest of it.
Here's what the two OOP raiders will look like that carry Skeletor's evil warriors that are going to be the wracks. The raiders have maybe an hours worth of painting work to do on them, which includes finishing the bases.
And here is an idea of what the finished rotons will look like when they're carrying the evil warriors that function as kabalite trueborn. These babies were completely built from scratch and then the pieces molded and cast. This pic was before I did the edge highlights on the black, and I still have about an hour or two to do on them, including finishing the bases, the cockpit interiors, and touching up the yellow smoke/gas.
I've also been working on the visual army list I'm going to have for my own reference and also give to each opponent for their reference and as a kind of souvenier.
It's going to be on legal paper with two sides and laminated when it's done and basically is intended as a visual reference for what models are what in the army and what upgrades are given to each model and unit. I'll also have the printed Army Builder list for the stats and points, of course. By the way, the pictures used are from the actual Masters of the Universe box art (thank you google image search)
I haven't gotten a recent pic of Snake Mountain, but there's not a lot of progress since the last couple that I've posted (I think the last one I posted had the base coat of paint laid down with the lava falls completed and the first couple coats of paint on the lava) Right now I've been washing the lava with Bloodletter red to get it to look more like lava, as Mrs. Carnivean keeps saying it still doesn't look like lava. After I'm planning on adding a resin coat with a slight tint to it. Any ideas on the color and ratio I should use? I know some of you have done a lot more with the resin effects than I have. I'm using the two part stuff that I know Tim and Tom have used in the past. Here's the army list itself, which is based off my original list and incorporating some of the suggestions Bob had made before BFS. It's submitted already, so locked in, but any strategy tips and advice would be greatly appreciated, as I still haven't played a game of 40K in two years.
2000 Pts - Dark Eldar Roster - Kabal of the Snake Headed Mountain
Total Roster Cost: 1998
HQ: Baron Sathonyx (1#, 105 pts)
1 Baron Sathonyx, 105 pts HQ:
Haemonculus (1#, 50 pts)
1 Haemonculus, 50 pts
Troops: Hellion (15#, 275 pts)
14 Hellion, 224 pts = 14 * 16
1 Helliarch, 51 pts = (base cost 26 + Phantasm Grenade Launcher 20 + Power Weapon 5)
Troops: Wracks (11#, 220 pts)
9 Wracks, 110 pts = 9 * 10 (base cost 10) + Liquifier Gun x2 20
1 Acothyst, 25 pts = (base cost 20) + Venom Blade 5
1 Raider, 85 pts = (base cost 60) + Torment Grenade Launchers 5 + Night Shields 10 + Flickerfield 10
Troops: Wracks (11#, 220 pts)
9 Wracks, 110 pts = 9 * 10 (base cost 10) + Liquifier Gun x2 20
1 Acothyst, 25 pts = (base cost 20) + Venom Blade 5 1
Raider, 85 pts = (base cost 60) + Torment Grenade Launchers 5 + Night Shields 10 + Flickerfield 10
Troops: Kabalite Warriors (6#, 130 pts)
5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15
1 Raider, 70 pts = (base cost 60) + Night Shields 10
Troops: Kabalite Warriors (6#, 130 pts)
5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15
1 Raider, 70 pts = (base cost 60) + Night Shields 10
Troops: Kabalite Warriors (6#, 130 pts)
5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15
1 Raider, 70 pts = (base cost 60) + Night Shields 10
Elite: Kabalite Trueborn (4#, 121 pts)
3 Kabalite Trueborn, 56 pts = 3 * 12 (base cost 12) + Splinter Cannon x2 20
1 Venom, 65 pts = (base cost 55) + Night Shields 10
Elite: Kabalite Trueborn (4#, 121 pts)
3 Kabalite Trueborn, 56 pts = 3 * 12 (base cost 12) + Splinter Cannon x2 20
1 Venom, 65 pts = (base cost 55) + Night Shields 10
Elite: Kabalite Trueborn (4#, 121 pts)
3 Kabalite Trueborn, 56 pts = 3 * 12 (base cost 12) + Splinter Cannon x2 20
1 Venom, 65 pts = (base cost 55) + Night Shields 10
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, 125 pts = (base cost 105) + Night Shields 10 + Flickerfield 10
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, 125 pts = (base cost 105) + Night Shields 10 + Flickerfield 10
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, 125 pts = (base cost 105) + Night Shields 10 + Flickerfield 10
Validation Report: 1. Dark Eldar Army: Kabal; c-1. File Version: 1.29 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers Roster satisfies all enforced validation rules Composition Report: HQ: 2 (1 - 2) Elite: 3 (0 - 3) Troops: 6 (2 - 6) Fast: 0 (0 - 3) Heavy: 3 (0 - 3) Fort: 0 (0 - 1)
Created with Army Builder® - Try it for free at www.wolflair.com
And here's the punch list, which I will try to update as I go and can kind of be viewed as a companion piece to my two Wall of Text articles to show what goes into getting a complicated army with display base ready for a tournament and the enormity of the undertaking I was attempting with this particular army.
Kabal of the Snake Headed Mountain Punch List
-red washes on lava
-finish painting OOP raiders
-finish painting rotons
-airbrush yellow smoke
-airbrush raiders x3
-paint raiders x3
-finish painting ravagers x3
-finish assemble snake mountain bridge
-paint snake mountain bridge
-assemble snake mountain doors x2
-install snake mountain doors x2
-assemble snake mountain portuculis
-install snake mountain portculis
-make Dragstor smoke effects
-finish painting hellions
-finish kabalite warrior bases and feet and separate into numbered baggies
-finish visual army list
- finish painting Grizzlor, Modulok, Evil Lyn, Tri-Klops, and Manntenna (mainly just touch-ups - they were all almost finished when I bailed last time)
- finish wrack and trueborn bases (most have been done already, but the last batch of characters I was working on still need their bases done)
- Finish painting Snake Mountain (have to do some of the detail stuff, the touch-ups, and the highlight coats, as well as the name plaque/scroll at the base. Mrs. Carnivean wants to help with this as she had done the highlights and finishing on the Ghosts N' Goblins base and really enjoyed it)
- spray gloss coat on lava
- drill and peg vehicles to mountain (I had magnetized the rotons and OOP raiders but they're just too heavy to hold, so I'm going to drill the bottoms of their custom bases and make removable pegs that will fit down into the top of the mountain and hold them in place a little better, as right now I'm seeing a potential catastrophe any time the display base gets jostled a little)
Long list, isn't it? Let's see if I can finish it
EDIT 2/16/14: Both Snake Mountain doors assembled and have been fitted into place. Built up area around doors with wood filler. Once dry will be using watered down glue and tissue to blend in with rest of the mountain.
EDIT 2/17/14: Added glued tissue paper texture around doors. Finished assembling snake mountain bridge. Finished painting rotons. Finished red inking/washing of lava
EDIT 2/20/14: Finished painting OOP raiders. Assembled & installed snake mountain portcullis.
EDIT 2/22/14: Finished painting ravagers x3
EDIT 2/23/14: Touched up yellow smoke with airbrush and airbrushed raiders x3. Painted raiders x3. Mrs Carnivean finished painting the bottoms of the kabalite warrior feet and bases for me and painted the bridge.
EDIT 2/25/14: Finished painting hellion unit
EDIT 2/26/14: Finished Dragstor smoke effect and sorted the warriors into numbered baggies for the three different raiders. Started working on finishing the remaining character bases.
So the Crucible GT in Orlando is less than two weeks away and now we're getting to about the point where the wheels came flying off the wagon for me before Battle for Salvation this past fall. The good news is, I'm much closer now to getting Skeletor's Sinister Luftwaffe off the worktable and on the gaming table. Bad news is I still have a bunch of stuff to do and I need to start getting more serious about doing it. I'm taking heart in the stuff that I have been able to get done by steadily working a little at a time the past couple months, and hoping that will motivate me to crack down and finish the rest of it.
Here's what the two OOP raiders will look like that carry Skeletor's evil warriors that are going to be the wracks. The raiders have maybe an hours worth of painting work to do on them, which includes finishing the bases.
And here is an idea of what the finished rotons will look like when they're carrying the evil warriors that function as kabalite trueborn. These babies were completely built from scratch and then the pieces molded and cast. This pic was before I did the edge highlights on the black, and I still have about an hour or two to do on them, including finishing the bases, the cockpit interiors, and touching up the yellow smoke/gas.
I've also been working on the visual army list I'm going to have for my own reference and also give to each opponent for their reference and as a kind of souvenier.
It's going to be on legal paper with two sides and laminated when it's done and basically is intended as a visual reference for what models are what in the army and what upgrades are given to each model and unit. I'll also have the printed Army Builder list for the stats and points, of course. By the way, the pictures used are from the actual Masters of the Universe box art (thank you google image search)
I haven't gotten a recent pic of Snake Mountain, but there's not a lot of progress since the last couple that I've posted (I think the last one I posted had the base coat of paint laid down with the lava falls completed and the first couple coats of paint on the lava) Right now I've been washing the lava with Bloodletter red to get it to look more like lava, as Mrs. Carnivean keeps saying it still doesn't look like lava. After I'm planning on adding a resin coat with a slight tint to it. Any ideas on the color and ratio I should use? I know some of you have done a lot more with the resin effects than I have. I'm using the two part stuff that I know Tim and Tom have used in the past. Here's the army list itself, which is based off my original list and incorporating some of the suggestions Bob had made before BFS. It's submitted already, so locked in, but any strategy tips and advice would be greatly appreciated, as I still haven't played a game of 40K in two years.
2000 Pts - Dark Eldar Roster - Kabal of the Snake Headed Mountain
Total Roster Cost: 1998
HQ: Baron Sathonyx (1#, 105 pts)
1 Baron Sathonyx, 105 pts HQ:
Haemonculus (1#, 50 pts)
1 Haemonculus, 50 pts
Troops: Hellion (15#, 275 pts)
14 Hellion, 224 pts = 14 * 16
1 Helliarch, 51 pts = (base cost 26 + Phantasm Grenade Launcher 20 + Power Weapon 5)
Troops: Wracks (11#, 220 pts)
9 Wracks, 110 pts = 9 * 10 (base cost 10) + Liquifier Gun x2 20
1 Acothyst, 25 pts = (base cost 20) + Venom Blade 5
1 Raider, 85 pts = (base cost 60) + Torment Grenade Launchers 5 + Night Shields 10 + Flickerfield 10
Troops: Wracks (11#, 220 pts)
9 Wracks, 110 pts = 9 * 10 (base cost 10) + Liquifier Gun x2 20
1 Acothyst, 25 pts = (base cost 20) + Venom Blade 5 1
Raider, 85 pts = (base cost 60) + Torment Grenade Launchers 5 + Night Shields 10 + Flickerfield 10
Troops: Kabalite Warriors (6#, 130 pts)
5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15
1 Raider, 70 pts = (base cost 60) + Night Shields 10
Troops: Kabalite Warriors (6#, 130 pts)
5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15
1 Raider, 70 pts = (base cost 60) + Night Shields 10
Troops: Kabalite Warriors (6#, 130 pts)
5 Kabalite Warriors, 60 pts = 5 * 9 (base cost 9) + Blaster x1 15
1 Raider, 70 pts = (base cost 60) + Night Shields 10
Elite: Kabalite Trueborn (4#, 121 pts)
3 Kabalite Trueborn, 56 pts = 3 * 12 (base cost 12) + Splinter Cannon x2 20
1 Venom, 65 pts = (base cost 55) + Night Shields 10
Elite: Kabalite Trueborn (4#, 121 pts)
3 Kabalite Trueborn, 56 pts = 3 * 12 (base cost 12) + Splinter Cannon x2 20
1 Venom, 65 pts = (base cost 55) + Night Shields 10
Elite: Kabalite Trueborn (4#, 121 pts)
3 Kabalite Trueborn, 56 pts = 3 * 12 (base cost 12) + Splinter Cannon x2 20
1 Venom, 65 pts = (base cost 55) + Night Shields 10
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, 125 pts = (base cost 105) + Night Shields 10 + Flickerfield 10
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, 125 pts = (base cost 105) + Night Shields 10 + Flickerfield 10
Heavy Support: Ravager (1#, 125 pts)
1 Ravager, 125 pts = (base cost 105) + Night Shields 10 + Flickerfield 10
Validation Report: 1. Dark Eldar Army: Kabal; c-1. File Version: 1.29 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers Roster satisfies all enforced validation rules Composition Report: HQ: 2 (1 - 2) Elite: 3 (0 - 3) Troops: 6 (2 - 6) Fast: 0 (0 - 3) Heavy: 3 (0 - 3) Fort: 0 (0 - 1)
Created with Army Builder® - Try it for free at www.wolflair.com
And here's the punch list, which I will try to update as I go and can kind of be viewed as a companion piece to my two Wall of Text articles to show what goes into getting a complicated army with display base ready for a tournament and the enormity of the undertaking I was attempting with this particular army.
Kabal of the Snake Headed Mountain Punch List
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- finish painting Grizzlor, Modulok, Evil Lyn, Tri-Klops, and Manntenna (mainly just touch-ups - they were all almost finished when I bailed last time)
- finish wrack and trueborn bases (most have been done already, but the last batch of characters I was working on still need their bases done)
- Finish painting Snake Mountain (have to do some of the detail stuff, the touch-ups, and the highlight coats, as well as the name plaque/scroll at the base. Mrs. Carnivean wants to help with this as she had done the highlights and finishing on the Ghosts N' Goblins base and really enjoyed it)
- spray gloss coat on lava
- drill and peg vehicles to mountain (I had magnetized the rotons and OOP raiders but they're just too heavy to hold, so I'm going to drill the bottoms of their custom bases and make removable pegs that will fit down into the top of the mountain and hold them in place a little better, as right now I'm seeing a potential catastrophe any time the display base gets jostled a little)
Long list, isn't it? Let's see if I can finish it
EDIT 2/16/14: Both Snake Mountain doors assembled and have been fitted into place. Built up area around doors with wood filler. Once dry will be using watered down glue and tissue to blend in with rest of the mountain.
EDIT 2/17/14: Added glued tissue paper texture around doors. Finished assembling snake mountain bridge. Finished painting rotons. Finished red inking/washing of lava
EDIT 2/20/14: Finished painting OOP raiders. Assembled & installed snake mountain portcullis.
EDIT 2/22/14: Finished painting ravagers x3
EDIT 2/23/14: Touched up yellow smoke with airbrush and airbrushed raiders x3. Painted raiders x3. Mrs Carnivean finished painting the bottoms of the kabalite warrior feet and bases for me and painted the bridge.
EDIT 2/25/14: Finished painting hellion unit
EDIT 2/26/14: Finished Dragstor smoke effect and sorted the warriors into numbered baggies for the three different raiders. Started working on finishing the remaining character bases.