Ork 2000 list
Jul 30, 2014 14:46:45 GMT -5
Post by Sam on Jul 30, 2014 14:46:45 GMT -5
I already have my AM list so slowly building my ork list up again.
The red waagghh supplement has a nice formation called Mogrok's Boss boys that is 3 big meks, 1 warboss, 1 weirdboy. One big mek must be your warlord and automatically has kunnin but brutal warlord trait (reroll armour & invul saves), You get +1 seize the initiative and a special rule of d3 friendly ork units gain outflank and acute sense (may reroll outflank edge). I want to use that formation and a CAD for this list which seems fun. What do you guys think?
Big Mek, mega armor w PK and Mega blasta (24in str8 ap2), da finkin cap (warlord)= 2+ Rerollable and extra warlord trait on strategic table
Big mek w BC
Big mek, Mega armour w KFF
Warboss, mega armor w Pk and TL shoota, da lucky stikk= rerollable armour wounds and rerollable hits from TL shoota.
Weirdboy ML2= If i dont get Master of Ambush(warlord plus 3 units infiltrate) from strategic table hoping for Da jump deepstrike power.
Painboy=5+fnp
Painboy=5+fnp
Mek
15 tankbustas
29 shoota boyz+Nob w BC
29 shoota boyz+Nob w BC
29 stormboys + Nob w Powerklaw
5X w Kustom Mega Kannon (str8 ap2 blast)
Battlewagon w rokkit launcha, reinforced ram
Morkanaut w KFF
This gives me 1 garaunteed unit of 30 boyz w painboy, weirdboy, BC Nob and 2++ big mek w PK infiltrating or deepstriking on my opponents edge turn 1. Another unit of 30 boyz w painboy, BC Nob, 2++ Warlord w PK either infiltrating turn 1(or outflanking turn 2) w a decent chance of success. All with 5+ FNP.
Followed by 29 Jump troops + Nob w PK charging by turn 2. And 16 krakk missle shoting tankbustas hunting vehicles in a battlewagon supported by a KFF morkanaut w a mek turn 1 plus 5 Kustom mega kannons throwing blast w a big mek in mega armour allowing them a 5+ invul and move and fire. The entire army mostly are large size units w higher then normal leadership and multiple characters limiting issues w morale or pinning checks. Worst case scenario my 4 rolls to get my second blob into the enemy back field dont pan out i run the 32 model blob across the board hoping the 5+ fnp keep enough of my boyz alive.
The red waagghh supplement has a nice formation called Mogrok's Boss boys that is 3 big meks, 1 warboss, 1 weirdboy. One big mek must be your warlord and automatically has kunnin but brutal warlord trait (reroll armour & invul saves), You get +1 seize the initiative and a special rule of d3 friendly ork units gain outflank and acute sense (may reroll outflank edge). I want to use that formation and a CAD for this list which seems fun. What do you guys think?
Big Mek, mega armor w PK and Mega blasta (24in str8 ap2), da finkin cap (warlord)= 2+ Rerollable and extra warlord trait on strategic table
Big mek w BC
Big mek, Mega armour w KFF
Warboss, mega armor w Pk and TL shoota, da lucky stikk= rerollable armour wounds and rerollable hits from TL shoota.
Weirdboy ML2= If i dont get Master of Ambush(warlord plus 3 units infiltrate) from strategic table hoping for Da jump deepstrike power.
Painboy=5+fnp
Painboy=5+fnp
Mek
15 tankbustas
29 shoota boyz+Nob w BC
29 shoota boyz+Nob w BC
29 stormboys + Nob w Powerklaw
5X w Kustom Mega Kannon (str8 ap2 blast)
Battlewagon w rokkit launcha, reinforced ram
Morkanaut w KFF
This gives me 1 garaunteed unit of 30 boyz w painboy, weirdboy, BC Nob and 2++ big mek w PK infiltrating or deepstriking on my opponents edge turn 1. Another unit of 30 boyz w painboy, BC Nob, 2++ Warlord w PK either infiltrating turn 1(or outflanking turn 2) w a decent chance of success. All with 5+ FNP.
Followed by 29 Jump troops + Nob w PK charging by turn 2. And 16 krakk missle shoting tankbustas hunting vehicles in a battlewagon supported by a KFF morkanaut w a mek turn 1 plus 5 Kustom mega kannons throwing blast w a big mek in mega armour allowing them a 5+ invul and move and fire. The entire army mostly are large size units w higher then normal leadership and multiple characters limiting issues w morale or pinning checks. Worst case scenario my 4 rolls to get my second blob into the enemy back field dont pan out i run the 32 model blob across the board hoping the 5+ fnp keep enough of my boyz alive.