X-Wing new damage deck
Sept 6, 2015 11:11:27 GMT -5
Post by RodTheCid on Sept 6, 2015 11:11:27 GMT -5
Even thou I haven't found and official ruling on how to decide which damage deck to use for tournament games, I think the differences are interesting.
First, we still have the 7 Direct damage cards then we have minor changes on wording and cleaning the rules on some of them, but also we have two car types that are gone.
Injured Pilot has been replaced by Shaken Pilot and the effect now is that the ship can't be assigned a straight maneuver and then flip the card facedown, I lot more forgiven that completely ignoring all the pilot abilities and Elite upgrades for the rest of the game.
Munitions Failure is also gone and the replacement has nothing to do with it, now instead of loosing your secondary weapon, the deck has Loose Stabilizer which gives stress a token on all white maneuvers and can be flip face down by using your action
Blinded Pilot, Damaged Cockpit, Stunned Pilot, Structural Damage, Damaged Sensor Array and Thrust Control Fire have been cleaned and the wording is just slightly different just to make the rule easier to apply
Minor Explosion just changed the name and now is Major Explosion, but the effect is the same.
Weapons Malfunction also change the name, now is Weapons Failure and now affects primary and secondary weapons.
Minor Hull Breach is now Major Hull Breach and the effect is also major once you receive this card, every card that follows will be also face down, effectively change any hit to critical, although it can be flipped facedown as an action.
What you think? what's you favorite change? Anything that you would like that is not there?
First, we still have the 7 Direct damage cards then we have minor changes on wording and cleaning the rules on some of them, but also we have two car types that are gone.
Injured Pilot has been replaced by Shaken Pilot and the effect now is that the ship can't be assigned a straight maneuver and then flip the card facedown, I lot more forgiven that completely ignoring all the pilot abilities and Elite upgrades for the rest of the game.
Munitions Failure is also gone and the replacement has nothing to do with it, now instead of loosing your secondary weapon, the deck has Loose Stabilizer which gives stress a token on all white maneuvers and can be flip face down by using your action
Blinded Pilot, Damaged Cockpit, Stunned Pilot, Structural Damage, Damaged Sensor Array and Thrust Control Fire have been cleaned and the wording is just slightly different just to make the rule easier to apply
Minor Explosion just changed the name and now is Major Explosion, but the effect is the same.
Weapons Malfunction also change the name, now is Weapons Failure and now affects primary and secondary weapons.
Minor Hull Breach is now Major Hull Breach and the effect is also major once you receive this card, every card that follows will be also face down, effectively change any hit to critical, although it can be flipped facedown as an action.
What you think? what's you favorite change? Anything that you would like that is not there?