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Post by Lord Ærynn on Jan 20, 2017 11:21:58 GMT -5
The campaign boxes finally arrived! Dave and I each got a copy, and there was a third (did Vince buy it?). Craig can get more for those interested. Planet | Resource Bonus | Victory Bonus | Strategic Effect | Objectives | Occupation | Aurea | +9 | +1 | Diplomats | +3 Objective Cards |
| Centerpoint | +5 | +0 | Spynet | Independent Station +1 Objective Card |
| Corellia | +20 | +2 | Repair Yards | +3 Objective Cards | Imperial Base | Corfai | +19 | +1 | NONE | +3 Objective Cards |
| Crash's Drift | +13 | +1 | Skilled Spacers | Nebula Outskirts +3 Objective Cards |
| Drall | +9 | +1 | Diplomats | +3 Objective Cards
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| Duro | +17 | +2 | Skilled Spacers | +3 Objective Cards
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| Forvand | +2 | +0 | Spynet | Nebula Outskirts Independent Station |
| Froz | +0 | +1 | Diplomats | +3 Objective Cards
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| New Plympto | +9 | +0 | NONE | +3 Objective Cards
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| Nubia | +16 | +2 | Repair Yards | +3 Objective Cards
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| Phemis | +2 | +0 | NONE | +3 Objective Cards
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| Plympto | +1 | +0 | Skilled Spacers | Asteroids Independent Station Nebula Outskirts |
| Polanis | +15 | +1 | NONE | +3 Objective Cards
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| Raider's Point | +4 | +0 | Spynet | Nebula Outskirts |
| Saberhing Asteroid Belt | +16 | +2 | Repair Yards | Asteroids |
| Sacorria | +10 | +1 | NONE | +3 Objective Cards
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| Selonia | +12 | +1 | Repair Yards | +3 Objective Cards
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| Sileria | +7 | +0 | Skilled Spacers | Asteroids |
| Talfaglio | +6 | +1 | NONE | Asteroids +2 Objective Cards |
| Talus | +8 | +1 | Skilled Spacers | +3 Objective Cards
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| Tralus | +8 | +1 | Skilled Spacers | +3 Objective Cards
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| Truuzdann | +8 | +0 | NONE | +3 Objective Cards
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| Vagran | +8 | +1 | Repair Yards | +3 Objective Cards
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| Xyquine II | +11 | +1 | Repair Yards | +3 Objective Cards
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| Totals |
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| Imperial |
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| Imperial Bases |
| Rebel |
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| Rebel Bases |
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| Rebel Outposts |
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| Rebel Presence |
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Post by Lord Ærynn on Jan 20, 2017 11:22:06 GMT -5
The way it works is: 2v2 or 3v3 Rebels vs Imperials - Each player creates a 400 point list to use for the campaign. Uniques are unique for the entire team. When you start your fleet, each ship can only equip 1 upgrade in addition to your fleet's commander.
- Teams alternate placing bases and presence markers on the map, starting with the Imperials, after an Imperial Base is placed on Corellia. Rebels record on the team roster whether the presence marker is a base or outpost, without telling the Imperials. Each Imperial player places 1 base and each Rebel player places 2 presence markers.
- There is a core set of objectives that are used for the games played during the campaign. In addition to the core set of objectives, each planet, when attacked, has a value for the number of normal objectives that may be added to the pile by the defender, in addition to whatever core objectives the planet says to use.
Each Campaign turn is broken into 3 phases:- Strategy - Teams determine pairings and attacks
- Battle - Play battles, noting losses and experience
- Management - Earn resources (Team resources are divided as evenly as possible) and spend for new bases, repairs, and adding to fleets. (Anything that is destroyed in battle becomes scarred. Scarred ships discard one defense token when deployed. Scarred squadrons suffer one damage when deployed. Refitting (removing a scar marker) costs 1/2 the ship or squadrons cost. Each player gets 30 refit points each turn that do not carry over from turn to turn. Players may spend resources in addition to refit points to refit ships and squadrons) Scarred ships and squadrons that are destroyed are lost forever, along with their upgrades, but commanders will survive. If a fleet is too damaged to continue, it can be scrapped, losing its commander, and a new fleet can be built at 400 points.
- During rounds 4 and 5, when a ship activates and reveals its command token, it may declare a retreat and discard the command dial. At the start of the Status Phase, the ship is removed, counts as destroyed for determining score only, and does not become scarred or destroyed. This cannot be done if at least one enemy ship with the experimental retrofit upgrade icon is at distance 5.
- First team to reach 12 campaign points wins, if both teams reach this on the same turn, whoever has more points wins, ties go to Imperials. Near the end of the campaign, an All-Out Offensive may be played to determine the outcome of the campaign (Think Total War). 2v2 is played on a 6x3, 3v3 is played on a 9x3.
I know we are playing Blood Bowl, but I would like to get this started ASAP after the Blood Bowl season ends. I figured that since Dave and I have the most experience/resources, we would be on opposing teams as Grand Admirals. Dave - I would prefer to play Imperial, but if you want to, go ahead.
| Imperials | Rebels
| Grand Admiral | Kevin | Dave | Admiral | Wes | Tom | Admiral |
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Vince
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Southerncap
Acolyte
Why would I need to defend the objectives?
Posts: 88
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Post by Southerncap on Jan 22, 2017 10:59:05 GMT -5
I'm interested. Preferably Empire.
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Davathean
Full Member
All who stand in defiance of the Emperor shall Fall...
Posts: 272
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Post by Davathean on Jan 22, 2017 12:27:13 GMT -5
I'll play Rebels if you prefer Empire gives me an excuse to run things I normally wouldn't in a list.
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captainecho
Full Member
Web-Team Editor/Writer and Usurper
Posts: 1,901
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Post by captainecho on Jan 23, 2017 8:54:01 GMT -5
I have stuff to run Rebels. But not enough Imperial models.
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Post by vincent on Jan 24, 2017 22:07:10 GMT -5
I'll fill for whichever side needs it.
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Post by Lord Ærynn on Jan 25, 2017 16:36:23 GMT -5
We need one more.
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