Hive Fleet Jackalope
Apr 11, 2009 19:04:58 GMT -5
Post by sionnach19 on Apr 11, 2009 19:04:58 GMT -5
From the depths of space Hive Fleet Jackalope returns! Here's my first ideas for a 2,000 point Tyranid list with the models I have.
(156) - Hive Tyrant, Venom Cannon, Scything Talons, Bioplasma, Warp Field
(135) – 3x Tyrant Guard
(93) – Broodlord, Extended Carapace, Feeder Tendrils, Toxin Sacs
(220) – 11x Genestealers, Extended Carapace
(240) – 3x Lictors
(91) – 3x Warriors, Extended Carapace, 1x Talons+Deathspitter, 1x Strangler+Talons, 1x Claws+Deathspitter
(276) – 12x Genestealers, Extended Carapace, Scuttlers
(100) – 10x Ripper Swarms
(100) – 20x Spinegaunts
(126) – 21x Termagaunts
(130) – Carnifex, Reinforced Chitin, Barbed Strangler, Devourers
(137) – Carnifex, Reinforced Chitin, 2x Scything Talons, Bioplasma, Flesh Hooks, +WS, Toxic Miasma
(195) – 3x Zoanthropes w/Synapse Creature, Warp Blast
As is, I only have 3 scoring units and 3 Monstrous Creatures. Not sure how that'll play out at 2,000 points. I don't own any other Carnifexes (I'm working on acquiring more), if I did and they had a more favorable weapon selection I'd have another one in there and probably change around my shootyfex.
My gaunt units are dirt cheap, which means once they're exposed to the enemy they're gonna start dropping. However, considering the enemy has 1800 points of highly killy stuff barelling torwards them, I doubt they'll attract too much attention. Now, I could try a sneaky trick here: I can get the Without Number Special rule that lets me essentially kill my gaunt unit off if it's below half strength and bring it back on the board from my table edge the following turn. With two small squads of 8 gaunts, I can use them for Capture and Control to ensure I can hold onto my objective no matter what. It's a bit of a sneaky move, and can backfire in Kill Point missions. In the normal d3+2 objectives game they'd be mediocre.
Since only my gaunts need Synapse in this list, I'm considering dropping some of my Zoanthropes. They simply aren't necessary besides tank busting. Again, not sure if 3 Lictors is necessary but they're awesome units and I love 'em. I may drop one of each.
The Warrior squad can lay down 3 templates a turn, and my Carnifex has a big nasty one too which is nice. All my big anti-tank power is more close ranged, relying on my genestealers/Lictors/MC's to get into combat or having my Zoanthropes get within Warp Blast range.
Last unit I'm questioning is my Hive Tyrant. As he stands, he's a gigantic durable block of kick ass. Not too hard to avoid, but most units aren't gonna wanna get stuck in with this bad boy. His weapon selection is based on my models (and I don't really like the model I'd have to use either...) as well. Ideally, I would give him 2 TL Devourers, which lets him drop 12 TL reroll-wounding shots a turn by himself. Nasty, right? The other option is giving him wings and optimizing him for combat. I have to drop the durability of the Tyrant Guard, making the Flyrant more vulnerable. But he's a beast in combat so long as I don't run into any annoying tarpit/uber killy units and will be a very effective way to take down enemy vehicles. Probably be a smidgeon cheaper. If I added wings and dropped the Lictor/Zoanthrope I could probably get another unit of Tyranid Warriors with a Venom Cannon or get another big brood of gaunts, which I wouldn't be opposed to.
I think I've rambled enough Thoughts?
(156) - Hive Tyrant, Venom Cannon, Scything Talons, Bioplasma, Warp Field
(135) – 3x Tyrant Guard
(93) – Broodlord, Extended Carapace, Feeder Tendrils, Toxin Sacs
(220) – 11x Genestealers, Extended Carapace
(240) – 3x Lictors
(91) – 3x Warriors, Extended Carapace, 1x Talons+Deathspitter, 1x Strangler+Talons, 1x Claws+Deathspitter
(276) – 12x Genestealers, Extended Carapace, Scuttlers
(100) – 10x Ripper Swarms
(100) – 20x Spinegaunts
(126) – 21x Termagaunts
(130) – Carnifex, Reinforced Chitin, Barbed Strangler, Devourers
(137) – Carnifex, Reinforced Chitin, 2x Scything Talons, Bioplasma, Flesh Hooks, +WS, Toxic Miasma
(195) – 3x Zoanthropes w/Synapse Creature, Warp Blast
As is, I only have 3 scoring units and 3 Monstrous Creatures. Not sure how that'll play out at 2,000 points. I don't own any other Carnifexes (I'm working on acquiring more), if I did and they had a more favorable weapon selection I'd have another one in there and probably change around my shootyfex.
My gaunt units are dirt cheap, which means once they're exposed to the enemy they're gonna start dropping. However, considering the enemy has 1800 points of highly killy stuff barelling torwards them, I doubt they'll attract too much attention. Now, I could try a sneaky trick here: I can get the Without Number Special rule that lets me essentially kill my gaunt unit off if it's below half strength and bring it back on the board from my table edge the following turn. With two small squads of 8 gaunts, I can use them for Capture and Control to ensure I can hold onto my objective no matter what. It's a bit of a sneaky move, and can backfire in Kill Point missions. In the normal d3+2 objectives game they'd be mediocre.
Since only my gaunts need Synapse in this list, I'm considering dropping some of my Zoanthropes. They simply aren't necessary besides tank busting. Again, not sure if 3 Lictors is necessary but they're awesome units and I love 'em. I may drop one of each.
The Warrior squad can lay down 3 templates a turn, and my Carnifex has a big nasty one too which is nice. All my big anti-tank power is more close ranged, relying on my genestealers/Lictors/MC's to get into combat or having my Zoanthropes get within Warp Blast range.
Last unit I'm questioning is my Hive Tyrant. As he stands, he's a gigantic durable block of kick ass. Not too hard to avoid, but most units aren't gonna wanna get stuck in with this bad boy. His weapon selection is based on my models (and I don't really like the model I'd have to use either...) as well. Ideally, I would give him 2 TL Devourers, which lets him drop 12 TL reroll-wounding shots a turn by himself. Nasty, right? The other option is giving him wings and optimizing him for combat. I have to drop the durability of the Tyrant Guard, making the Flyrant more vulnerable. But he's a beast in combat so long as I don't run into any annoying tarpit/uber killy units and will be a very effective way to take down enemy vehicles. Probably be a smidgeon cheaper. If I added wings and dropped the Lictor/Zoanthrope I could probably get another unit of Tyranid Warriors with a Venom Cannon or get another big brood of gaunts, which I wouldn't be opposed to.
I think I've rambled enough Thoughts?