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Post by Dr Carnivean on Apr 27, 2009 13:45:05 GMT -5
I guess as it is you can make him nurgle and get the extra wound and then he'll be less likely to go down on a charge, and then with the slaughterer's blade he's got a chance to heal himself back up when he strikes back. There's some lord characters that you don't expect to be tanks - skaven come to mind here - but we're talking about a minotaur lord here - he should be totally nasty, especially since as it is you're giving up the ambush rule to use him. The minos as rares are nice, but it was a much better deal when you could use stuff from the Hordes of Chaos book with your special choices. I just think they really needed to do a white dwarf list when they went with the new Daemons and WOC books; just a couple changes to make up for the fact that the HoC stuff was no longer relevant, since the BoC book was meant as more of a supplement to the HoC - you know, make the spawns specials, give them some more magic items, make the doombull more of a hard hitter, then come out with more of an indepth revision when they do the new book. They did temporary White Dwarf lists for the Wood Elves and Beastmen back in 6th when they were waiting to get around to the army books, I don't get why they won't do that now. Sorry, that was just my 'pining for a new codex' rant. I always loved the beastmen and want to see them get some attention from GW
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Post by bob on Apr 27, 2009 14:49:39 GMT -5
In retrospect I almost wish I'd gone with a Nurgle theme, but not disappointed. The Doombull is a bit on the weak side for a Lord, but he's not terrible expensive either...one of the things I like about my list is that there are few points taken up by Characters...somethign different than what I usually do The problem with the 5 wound Nurgle Doombull is that he then becomes US5, and can not hide in units anymore (US5 or higher can be targeted). That extra wound won't go very far when everything on the table shoots at him! Also the Minotaurs can only be given the mark of the army's general, so they'd have to be all nurgle. Of course Nurgle minos with light armor would be 4+as, which is nice, but then I'd lose all the magic defense. I agree that the beasts need a temp list (like they did Warriors just a few months back!). The army book is very dated and very outclassed by the books of the last year...go go power creep!
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Post by Dr Carnivean on Apr 27, 2009 16:16:35 GMT -5
Yeah I forgot they did a temporary WoC list this time around in White Dwarf. Like two months before they released the book! Did they really need the temp list that badly!?! Then nothing for the beastmen! Aaaarrrr!! (that was meant as a sound of rage, incidentally, not a pirate-y sound ) Yeah I think your Khorne theme was a good choice. Just from a modelling perspective, Khorne is nice for beastmen and minos because you don't need to burn your bridges by painting everything blood red. The beastmen miniatures themselves kind of imply Khorne as it is, so you can give them a nice beastly paint job and be free to give them khorne marks or take them away as you see fit. For any of the other marks, you would kind of have to paint them a certain way, and then down the line if you ever wanted to have them be something else (like, say, when they release a new army book and the mark you were using is now worthless) then you're stuck with a horde of pustulant green beastmen. On the other hand if you ever wanted to go Nurgle or one of the other marks when the next codex comes out, it's a fairly easy thing to give an already painted miniature a little touching up to reflect one of the other chaos gods
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Post by bob on Apr 27, 2009 16:19:18 GMT -5
If it's nurgle, I can give some models some intestines falling out... If it's slaanesh, I can give some models a breast... If it's Tzeentch I can add an extra tenticle here and there...
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Post by Dr Carnivean on Apr 27, 2009 16:21:27 GMT -5
Exactly
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Post by Dr Carnivean on Apr 27, 2009 16:22:44 GMT -5
Actually your Keeper of Secrets model would make a nice doombull of Slaanesh, if I recall the size and sculpt correctly. Kind of had the bulls head and a breast and was the right size
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Post by bob on Apr 27, 2009 21:08:28 GMT -5
Yes, and if Mark of Slaanesh is as great in the new Beasts as in Warriors, I can see me going there! Especially if I can mix and match marks, I'll have a herd of Khorne Cows, some Slaanesh Rank & File, and some Tzeentch and Nurgle wizards! Rawr! Oh, and some Core Fast-Cavalry Centigors!!
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Post by bob on Apr 29, 2009 20:16:13 GMT -5
Well, I'd wanted to have the Khornegors in the list because I like the models, and wanted some static CR somewhere in the list...but they're not really sensible for that purpose. I tried to fit them in just as another hammer, but then they don't really fit the fluff: A big mean doombull (Moloch) with his stampede and a few beastmen slaves that serve them; fRed who likes the opportunity for food, drink, and plunder; the spawn who are Minos the gods have favored a bit too much; and the ubiquitous warhounds leashed in at Moloch's heels.
So, as I'd threatened, I've decided to doctor up some 'spare' minotaurs and replace the Khornegors with more cows.
2250 Pts - Beasts of Chaos Roster - Moloch's Stampede
Doombull (1#, 269 Pts) 1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Doombull of Khorne @ 269 Pts General; Mark of Khorne; Hand Weapon; Heavy Armour; Shield; Causes Fear; Frenzy 1 Slaughterer's Blade @ [40] Pts
Wargor (1#, 105 Pts) 1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Wargor of Khorne @ 105 Pts Mark of Khorne; Hand Weapon; Great Weapon; Heavy Armour; Shield; Frenzy Beast Herd (10#, 60 Pts) 5 Gors @ 60 Pts Musician Mus; Hand Weapon; Extra Hand Weapon 5 Ungor @ [20] Pts Spear
Beast Herd (10#, 60 Pts) 5 Gors @ 60 Pts Musician Mus; Hand Weapon; Extra Hand Weapon 5 Ungor @ [20] Pts Spear
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy
Chaos Spawn (1#, 75 Pts) 1 Bloodbeast of Khorne @ 75 Pts Causes Fear; Unbreakable
Chaos Spawn (1#, 75 Pts) 1 Bloodbeast of Khorne @ 75 Pts Causes Fear; Unbreakable
Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts
Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts
Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts
Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts
Chaos Giant (1#, 205 Pts) 1 Chaos Giant @ 205 Pts Causes Terror; Large Target; Stubborn
Total Roster Cost: 2250
The Bloodhunt Horn allows the wargor once per game to force one enemy unit to fail it's rally attempt. I'm not sure if I'd be able to make it earn it's points every game, so might drop it for either another pack of dogs or make him a BSB. Thoughts?
<edit> Decided I didn't want to invest the points in the Horn, so dropped it for another pack of wild dogs. This gives me still 11 dispel dice, up to 17 Deploys ;D
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sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
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Post by sionnach19 on Apr 29, 2009 20:24:32 GMT -5
*gasp* Dear Jesus, Mary, and Joseph. That's a LOT of minotaurs and big gribbly monsters of evilness.... I like
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Post by g on Apr 29, 2009 22:27:30 GMT -5
see? there is some logic into that list. you need all those dogs to herd all those cows! giddy up!
and all that magic resistance!
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Post by Dr Carnivean on Apr 30, 2009 7:05:01 GMT -5
I like the changes. Swapping out the khornigors with more minos goes better with your theme and also takes out the only big block of troops you had, leaving a whole army of very maneuverable units. The minos are, what, about five or six small bases wide? - but have practically no flank profile and are fast - the hounds are fast calv, the beast herd skirmishes and has M5, and your spawns are single models with 360 charge arc.
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Post by shasoevan on May 1, 2009 20:40:33 GMT -5
21 minos. That's overkill. I think my elves will hold off on this for a while.
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Post by dante on May 2, 2009 9:23:17 GMT -5
O God, thats alot of cow people =D...Cant wait to one day loss to that list, after games day i should be coming back with 1000+points for my Ogres.
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