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Post by shasoevan on Mar 26, 2010 5:40:51 GMT -5
HQ 165pts 1 Kv-1s
Combat Company 495pts 3 Kv1's
Combat Company 495pts 3 Kv1's
Heavy assault gun 280pts 2 su-152's
Total 1435pts
The Kv-1s are ok. they are a bit cheat, but needed them to be able to fit in other things.
Kv-1s= armour, 8,6,2/Rof, 2/AT, 9/Firepower, 3+ it has co-ax MG, hull MG, and a turret MG that dose not "Fire" it makes it harder for you to assault my tank.
su-152=armour, 7,6,2/Rof, 1/AT, 13/Firepower 1+. nice tank, but still only 32" and i can only take 2 to the squad wich will hur if one dies.
I should have this list ready for monday.
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Post by shasoevan on Mar 26, 2010 5:43:29 GMT -5
To bump it up ti a 1750 point range i added in a
Rocket mortar battalion 295pts 8 bm-13 Katyusha's 2 37mm obr 1939 AA guns pulled by trucks
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Post by sugna on Mar 26, 2010 8:53:13 GMT -5
Doesn't seem a little small? That is only like 19 models right?
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Post by shasoevan on Mar 26, 2010 13:22:20 GMT -5
it is, and this is a good place to start because it is less expensive.
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Post by bob on Mar 26, 2010 15:09:02 GMT -5
It's small, but that's basically 9 heavy tanks. Evan, hope you bought the extra crew for those rockets so you can throw down the giant barrage! I think this is very very solid. Guard, right? So Fearless Trained? Another fun idea for modelling and maybe effective (not sure) is the tank riders...not the Tankos, though they're cool, but the regular infantry platoon that can hop off. Would be fun to model guys riding the tanks, I think
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Post by sugna on Mar 26, 2010 15:09:53 GMT -5
True, but from their website, armys with fewer models tend to be moral curshed easyer, unless I misread.
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Post by shasoevan on Mar 26, 2010 15:50:54 GMT -5
i didn't buy the crew, but i could just take away the aa guns and get the crew.
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Post by bob on Mar 26, 2010 21:32:42 GMT -5
does the SU-152 have that special rule that lets you reroll misses?
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Post by bob on Mar 26, 2010 21:34:49 GMT -5
I just noticed that you're at only 1435. You could buy 3 Tankos to ride one of the KV platoons!
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Post by RodTheCid on Mar 28, 2010 18:43:11 GMT -5
those SU125s are mean, the armour is not that high, but AT 13 and FP 1+, not sure how fast the can go, but they look like a nice flanking unit
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Post by shasoevan on Mar 28, 2010 19:11:03 GMT -5
it would be nice if the were rof 2
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Post by RodTheCid on Mar 28, 2010 19:15:56 GMT -5
it would be nice if the were rof 2 wait... does that mean that if you move you can't shoot at all?
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Post by shasoevan on Mar 28, 2010 21:13:57 GMT -5
If i move more than 6
otherwise with rof 1 guns, when moving i think there is a modifyer. like -1 to hit or somthing.
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Post by shasoevan on Mar 29, 2010 9:34:15 GMT -5
does the SU-152 have that special rule that lets you reroll misses? I don't think so. they have a rule that if they shot at a building everyone inside is hurt instead of just one unit. also anything without an armour value gets no save.
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Post by bob on Mar 29, 2010 13:15:36 GMT -5
I thought there was a rule for soviet assault guns allowing them to reroll misses if within 16"...in the East Front book.
<edit> Volley Fire is the name of the rule I'm thinking of...
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