Forsaken Vale turn 9
Aug 9, 2009 12:48:02 GMT -5
Post by Dr Carnivean on Aug 9, 2009 12:48:02 GMT -5
Turn Summary[/u]
Movement Phase[/u]
Sons of Thunder
- Munnin’s Flock succeeds in unlocking the secrets of Castle Phagius and will now be able to initiate the countdown to desolation!
- Huggin’s Flock marches west from the road into map section 75, taking control of the territory. Following the clues they have gathered, they search for the legendary Treasure Well but fail to discover it there.
- Asator’s Flock moves into map section 42.
- The Children of the Allfeather hold in map section 13.
- The Raven’s Claw holds in map section 22.
Tracatra Waaagh!!!
-Trakatra Waaagh holds in map section 23 and searches for the Treasure Well but find nothing.
- Grotfang Waaagh! fortifies map section 24.
- Ghazpa Waaagh! moves into map section 47 and claim it for the greenskins. They attempt to force march but are unsuccessful.
- Riff Raff Waaagh! moves into 32 and takes control of the territory. They also attempted to force march and were unsuccessful.
Sir Rosteldorff’s Armies
- Los Temerarios march into map section 62, adding that forested region to their holdings. They search for Treasure Well markers but find nothing.
- Los Lobos continue on to the west, taking map section 112 from the Mushroom Monguls.
Mushroom Monguls
- After returning to their headquarters to lick their wounds, banner #1 marches back to the north and retakes map section 113 from the Empire.
- Banner #2 moves into map section 109 and takes it from El Duque.
- Banner #3 marches into the hills of map section 122 and claim that territory from El Duque as well. They search for Treasure Well markers but find none.
Raiding Party of Kemrit
- With the forces of El Duque Azul on their heels, the first Tomb Kings banner moves west into map section 147 and takes control of the vampire lord’s HQ!
- The second Tomb King banner moves into map section 148. They search for Treasure Well markers but find nothing.
- The third banner fortifies map section 138.
- The banner in 138 fortifies that territory.
El Duque Azul
- Scelus Scelaris moves into map section 118 and engages the Ogres of the Phantom Tribe in battle as they attempt to reclaim Shadygrove for the undead!
- Nunquam Dormio fortifies the city of Pont-a-Condemne.
- Amor Sanquinis moves into the Misroi Graqveyard and receives 220 points toward the next battle they engage in.
- Venificus Facio Vita moves eastward, taking the north/south road at map section 59 away from the Sons of Thunder. They search for well markers and find nothing.
- Restituo Vita, bloated to 250 points for this turn from their recent victory, moves into 147 and takes that territory back from the Raiding Party of Kemrit.
High Elves
- After regrouping, banner #1 launches another attack on the Phantom Tribe, bringing the Ogre army to battle once again in map section 127.
- Banner #2 attacks the Lizardmen of Qzaltza Aun’s Warhost in their fortified post at map section 117.
- Banner #3 moves into map section 116 and takes the land from the Itzacon Lizardmen.
3 takes 116 from Nick and supports banner #1 in the battle against Dante.
Eldorajib of the Silent Arrow
- Walking though what was once a fertile grove teeming with life, Drycha examines the destruction, ancient words are spoken, an utterance that is incomprehensible to few beings who still roam this mortal plane. a single tree that had somehow survived the razing of the wood, it groans, its branches begin to resemble arms Its eyes open. Drycha speaks her tone filled with a vehemence driven by hatred of all that does not grow..."Awaken my old friend, it is time for us to make those who are resposable for this butchery pay for their sins" The Treeman has a pained look in his eyes as he surveys the barren field that was once a forest its gnarled branches form fists... (fluff by Dave)
They march north into map section 35 and capture the territory from Lord Horrificus.
-While the Wood Elf army to the south did not suffer heavy losses in the last battle, they have found new allies; a tribe of beastmen long thought extinct has signed a treaty with the Wood elves under Highbourne Lethandras. Skilled at the art of making and wielding weapons the Beastmen will be a formidable addition to the already powerful army of Highbourne Lethandras. (more cool fluff by Dave) The army of Highbourne Lethandras marches south once again to siege the capital of the Itzacon Lizardmen at map section 80.
Army of Lord Horrificus
-Dycedarg finally overcomes the sucking bog and moves his army into Blood Swamp, taking control of it and Grady Manor.
- Horrificus moves his army southward back to his headquarters in map section 17
- Lucavi moves northward from the road and takes map section 4 from the Bretonnians. They receive 70 points of daemonic reinforcements for this turn from the Rotfeast Monolith
-Oozedrool’s wretched regiment moves out into map section 18, searching for the Treasure Well but failing to find it.
Battles Phase
There are five battles that need to be resolved:
Battle #1: Leinhart’s Undead Host (2650) Vs. St. Michaels Angels (2690) at Blackbark Ridge (map section 27) (battle carried over from last turn)
Battle #2: Scelus Scelaris (2450) Vs. Phantom Tribe Banner #1 (2250) at Shadygrove (map section 118)
Battle #3: High Elf Banner #2 (2450) Vs. Qzaltza Aun Banner #1 (2450) at map section 117.
Battle #4: High Elf Banner #1 (2450) Vs. Phantom Tribe Banner #2250 at map section 127
Battle #5: Highbourne Lethandras (2350) Vs. Itzacon Lizardmen Banner #2 (2650) at map section 80.
End of Turn Phase
- Having less than six territories now, the Itzacon Lizardmen will lose a banner (player’s choice or random)
-Now having over nine territories, the Mushroom Monguls will gain a fourth banner at their HQ of 141.
-Now having six territories, Sir Rosteldorff gains a third banner at their HQ of 94.
-IF[/i] Highbourne Lethandras WINS against the Itzacon Lizardmen and takes map section 80, they will have six territories and will gain a banner at their HQ at 51.
-IF[/i] the Phantom Tribe LOSES BOTH BATTLES this turn, they will be down to two territories and will lose one of their banners (player’s choice or random)
-IF[/i] the High Elves WIN BOTH BATTLES this turn, they will gain a fourth banner at their HQ territory of 130.
- IF[/i] Scelus Scelaris LOSES or DRAWS at territory 118, they will be down to eleven territories and will lose a banner (player’s choice or random)
Movement Phase[/u]
Sons of Thunder
- Munnin’s Flock succeeds in unlocking the secrets of Castle Phagius and will now be able to initiate the countdown to desolation!
- Huggin’s Flock marches west from the road into map section 75, taking control of the territory. Following the clues they have gathered, they search for the legendary Treasure Well but fail to discover it there.
- Asator’s Flock moves into map section 42.
- The Children of the Allfeather hold in map section 13.
- The Raven’s Claw holds in map section 22.
Tracatra Waaagh!!!
-Trakatra Waaagh holds in map section 23 and searches for the Treasure Well but find nothing.
- Grotfang Waaagh! fortifies map section 24.
- Ghazpa Waaagh! moves into map section 47 and claim it for the greenskins. They attempt to force march but are unsuccessful.
- Riff Raff Waaagh! moves into 32 and takes control of the territory. They also attempted to force march and were unsuccessful.
Sir Rosteldorff’s Armies
- Los Temerarios march into map section 62, adding that forested region to their holdings. They search for Treasure Well markers but find nothing.
- Los Lobos continue on to the west, taking map section 112 from the Mushroom Monguls.
Mushroom Monguls
- After returning to their headquarters to lick their wounds, banner #1 marches back to the north and retakes map section 113 from the Empire.
- Banner #2 moves into map section 109 and takes it from El Duque.
- Banner #3 marches into the hills of map section 122 and claim that territory from El Duque as well. They search for Treasure Well markers but find none.
Raiding Party of Kemrit
- With the forces of El Duque Azul on their heels, the first Tomb Kings banner moves west into map section 147 and takes control of the vampire lord’s HQ!
- The second Tomb King banner moves into map section 148. They search for Treasure Well markers but find nothing.
- The third banner fortifies map section 138.
- The banner in 138 fortifies that territory.
El Duque Azul
- Scelus Scelaris moves into map section 118 and engages the Ogres of the Phantom Tribe in battle as they attempt to reclaim Shadygrove for the undead!
- Nunquam Dormio fortifies the city of Pont-a-Condemne.
- Amor Sanquinis moves into the Misroi Graqveyard and receives 220 points toward the next battle they engage in.
- Venificus Facio Vita moves eastward, taking the north/south road at map section 59 away from the Sons of Thunder. They search for well markers and find nothing.
- Restituo Vita, bloated to 250 points for this turn from their recent victory, moves into 147 and takes that territory back from the Raiding Party of Kemrit.
High Elves
- After regrouping, banner #1 launches another attack on the Phantom Tribe, bringing the Ogre army to battle once again in map section 127.
- Banner #2 attacks the Lizardmen of Qzaltza Aun’s Warhost in their fortified post at map section 117.
- Banner #3 moves into map section 116 and takes the land from the Itzacon Lizardmen.
3 takes 116 from Nick and supports banner #1 in the battle against Dante.
Eldorajib of the Silent Arrow
- Walking though what was once a fertile grove teeming with life, Drycha examines the destruction, ancient words are spoken, an utterance that is incomprehensible to few beings who still roam this mortal plane. a single tree that had somehow survived the razing of the wood, it groans, its branches begin to resemble arms Its eyes open. Drycha speaks her tone filled with a vehemence driven by hatred of all that does not grow..."Awaken my old friend, it is time for us to make those who are resposable for this butchery pay for their sins" The Treeman has a pained look in his eyes as he surveys the barren field that was once a forest its gnarled branches form fists... (fluff by Dave)
They march north into map section 35 and capture the territory from Lord Horrificus.
-While the Wood Elf army to the south did not suffer heavy losses in the last battle, they have found new allies; a tribe of beastmen long thought extinct has signed a treaty with the Wood elves under Highbourne Lethandras. Skilled at the art of making and wielding weapons the Beastmen will be a formidable addition to the already powerful army of Highbourne Lethandras. (more cool fluff by Dave) The army of Highbourne Lethandras marches south once again to siege the capital of the Itzacon Lizardmen at map section 80.
Army of Lord Horrificus
-Dycedarg finally overcomes the sucking bog and moves his army into Blood Swamp, taking control of it and Grady Manor.
- Horrificus moves his army southward back to his headquarters in map section 17
- Lucavi moves northward from the road and takes map section 4 from the Bretonnians. They receive 70 points of daemonic reinforcements for this turn from the Rotfeast Monolith
-Oozedrool’s wretched regiment moves out into map section 18, searching for the Treasure Well but failing to find it.
Battles Phase
There are five battles that need to be resolved:
Battle #1: Leinhart’s Undead Host (2650) Vs. St. Michaels Angels (2690) at Blackbark Ridge (map section 27) (battle carried over from last turn)
Battle #2: Scelus Scelaris (2450) Vs. Phantom Tribe Banner #1 (2250) at Shadygrove (map section 118)
Battle #3: High Elf Banner #2 (2450) Vs. Qzaltza Aun Banner #1 (2450) at map section 117.
Battle #4: High Elf Banner #1 (2450) Vs. Phantom Tribe Banner #2250 at map section 127
Battle #5: Highbourne Lethandras (2350) Vs. Itzacon Lizardmen Banner #2 (2650) at map section 80.
End of Turn Phase
- Having less than six territories now, the Itzacon Lizardmen will lose a banner (player’s choice or random)
-Now having over nine territories, the Mushroom Monguls will gain a fourth banner at their HQ of 141.
-Now having six territories, Sir Rosteldorff gains a third banner at their HQ of 94.
-IF[/i] Highbourne Lethandras WINS against the Itzacon Lizardmen and takes map section 80, they will have six territories and will gain a banner at their HQ at 51.
-IF[/i] the Phantom Tribe LOSES BOTH BATTLES this turn, they will be down to two territories and will lose one of their banners (player’s choice or random)
-IF[/i] the High Elves WIN BOTH BATTLES this turn, they will gain a fourth banner at their HQ territory of 130.
- IF[/i] Scelus Scelaris LOSES or DRAWS at territory 118, they will be down to eleven territories and will lose a banner (player’s choice or random)
DEADLINE FOR SUBMITTING TURN 10 ORDERS IS 8PM SATURDAY, AUGUST 15TH
Battles still needing to be scheduled
Bob Vs. Dante @ 118
Evan Vs. Dante @ 127
Dave Vs. Nick @ 80
Evan Vs. Eric @ 117
Battles still needing to be fought
Chris Vs. G @ 27 (scheduled for Monday, 8/10 at Hobbytown)
Bob Vs. Dante @ 118
Evan Vs. Dante @ 127
Dave Vs. Nick @ 80
Evan Vs. Eric @ 117
Players still needing to submit Turn 5 orders
Doctor Carnivean
Shas’o Snapple
Duke G
Sionnach
Apothecary Bob
Ehecatl
Mekaniak
Gretchen Mike
Hivemind Bob
Bob
Lord Victor
Shas’o Evan
Dante
Nick
Son of the Lion
Battles still needing to be scheduled
Bob Vs. Dante @ 118
Evan Vs. Dante @ 127
Dave Vs. Nick @ 80
Evan Vs. Eric @ 117
Battles still needing to be fought
Chris Vs. G @ 27 (scheduled for Monday, 8/10 at Hobbytown)
Bob Vs. Dante @ 118
Evan Vs. Dante @ 127
Dave Vs. Nick @ 80
Evan Vs. Eric @ 117
Players still needing to submit Turn 5 orders
Doctor Carnivean
Shas’o Snapple
Duke G
Sionnach
Apothecary Bob
Ehecatl
Mekaniak
Gretchen Mike
Hivemind Bob
Bob
Lord Victor
Shas’o Evan
Dante
Nick
Son of the Lion