Mordheim Campaign!
Nov 23, 2012 22:58:50 GMT -5
Post by Valdyr on Nov 23, 2012 22:58:50 GMT -5
Hey all, so here's the details for the Mordheim campaign we're gonna host!
Don't know Mordheim? Wanna Learn? See us at Hobbytown and we'll be glad to teach you! You can get the full rulebook for free from Games Workshop's Specialist Games section, under Mordheim Articles.
So, here goes:
Campaign Map
We will be using a territory control map, the one on the final page of the following PDF. www.mordheimer.com/downloads/resources/The_Mordheimer%27s_Campaign_Aid_v1.20.pdf
The standard rules for movement and territory control will be the same as used in the pdf, however the scoring will be different, as noted below. Also, you are not restricted to the scenarios in that PDF, all scenarios are generated from the basic rulebook.
Campaign Points:
+1 Winning a game
+1 Holding the most territories at the end of the campaign turn
+1 For Holding the following at the end of the Campaign turn:
Black Pit Settlement
Cutthroat's Haven
Brigandsburg
Sigmarhaven
When you reach these Campaign Point levels:
5: Can Hire Dramatis Personae.
10: Warband limit +1.
15: Choose a hero. That hero immediately rolls for advancement.
20: Warband limit +2.
25: Choose a hero. That hero immediately rolls for advancement.
35: Rare items of a difficulty 6 or less become Common.
40: You Win the campaign! First person to reach this wins. Ties will be fought out death match-style.
Warbands:
All official & Unofficial Warbands allowed,
experamental warbands require special approval.
The campaign starts with the standard rules for creating a warband,
500gc, ext. You must create a brand new list for this campaign, and submit it in this thread to be officially entered.
Optional Rules
The Advanced Critical Hits charts from the Mordheimers are in effect, found here under the optional rules section: sd2cx1.webring.org/l/rd?ring=mordheim;id=11;url=http%3A%2F%2Fwww.mordheimer.com%2F
Writing a narrative fluff battle report for a battle will reward you with an extra 3D6gc. Story must be submitted in the Mordheim thread and voted on before receiving the extra gc. (More Details Later)
If you receive a magical artifact during the exploration phase, replace it with any item from the standard purchase chart free of charge.
All games counting toward your campaign or warband advancement progress must be played at Hobbytown with at least one neutral observer. This may be another campaign player or not. Same goes for Dice rolls for exploration or Serious Injury.
Oh, and I will be giving out Steam keys as prizes to be determined soon!
Officially Registered Players:
Bráithre na Mac Tíre (Gunnary School of Nuln - Me)
Gunnery Instructor Trevor's Mordheim Expedition (Gunnery School of Nuln - Bryant)
Don't know Mordheim? Wanna Learn? See us at Hobbytown and we'll be glad to teach you! You can get the full rulebook for free from Games Workshop's Specialist Games section, under Mordheim Articles.
So, here goes:
Campaign Map
We will be using a territory control map, the one on the final page of the following PDF. www.mordheimer.com/downloads/resources/The_Mordheimer%27s_Campaign_Aid_v1.20.pdf
The standard rules for movement and territory control will be the same as used in the pdf, however the scoring will be different, as noted below. Also, you are not restricted to the scenarios in that PDF, all scenarios are generated from the basic rulebook.
Campaign Points:
+1 Winning a game
+1 Holding the most territories at the end of the campaign turn
+1 For Holding the following at the end of the Campaign turn:
Black Pit Settlement
Cutthroat's Haven
Brigandsburg
Sigmarhaven
When you reach these Campaign Point levels:
5: Can Hire Dramatis Personae.
10: Warband limit +1.
15: Choose a hero. That hero immediately rolls for advancement.
20: Warband limit +2.
25: Choose a hero. That hero immediately rolls for advancement.
35: Rare items of a difficulty 6 or less become Common.
40: You Win the campaign! First person to reach this wins. Ties will be fought out death match-style.
Warbands:
All official & Unofficial Warbands allowed,
experamental warbands require special approval.
The campaign starts with the standard rules for creating a warband,
500gc, ext. You must create a brand new list for this campaign, and submit it in this thread to be officially entered.
Optional Rules
The Advanced Critical Hits charts from the Mordheimers are in effect, found here under the optional rules section: sd2cx1.webring.org/l/rd?ring=mordheim;id=11;url=http%3A%2F%2Fwww.mordheimer.com%2F
Writing a narrative fluff battle report for a battle will reward you with an extra 3D6gc. Story must be submitted in the Mordheim thread and voted on before receiving the extra gc. (More Details Later)
If you receive a magical artifact during the exploration phase, replace it with any item from the standard purchase chart free of charge.
All games counting toward your campaign or warband advancement progress must be played at Hobbytown with at least one neutral observer. This may be another campaign player or not. Same goes for Dice rolls for exploration or Serious Injury.
Oh, and I will be giving out Steam keys as prizes to be determined soon!
Officially Registered Players:
Bráithre na Mac Tíre (Gunnary School of Nuln - Me)
Gunnery Instructor Trevor's Mordheim Expedition (Gunnery School of Nuln - Bryant)