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Post by Dr Carnivean on Sept 22, 2009 8:38:10 GMT -5
heh heh thanks Evan. I was in a goofy mood when I was writing it
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Post by Dr Carnivean on Sept 22, 2009 8:50:04 GMT -5
Mike, I wanted to recap for you what happens with loss of HQ (and for G as well since he's defending his too) If you lose the HQ you have 3 turns to try and take it back before you are eliminated. While the HQ is in enemy hands, new banners or banners that have been scattered after a loss cannot form there and must form in an adjacent friendly territory. If there are no friendly territories adjacent to the HQ, the banners cannot reform. In your case, even if you lose the battle in 140, as long as you don't get Massacred, you will be able to retreat to Bobby's territory(139), since you two are allied, in which case, his banner that is there would get moved back to 149 or 150. Also note that the enemy unit does not get the fortification bonus from your HQ when you are trying to retake it.
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Post by g on Sept 22, 2009 13:37:03 GMT -5
hahaha great names, Dr C. and very appropriate, also! White Chocolate, Pointy Hats.. cool! Evan's next banner should be something like "The Varsity Cheerleaders"
just for kicks!
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Post by g on Sept 22, 2009 13:39:21 GMT -5
As for the defense of my HQ... Dragon or no Dragon, Chaos will learn their lesson and their army will be crashed at the Duke's doorsteps! mwa-ha-ha-ha!!
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Post by shasoevan on Sept 22, 2009 13:58:02 GMT -5
Ha
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Post by gretchinmike on Sept 22, 2009 15:33:25 GMT -5
Dr.c and Arlin, I just noticed that we forgot to total the cornes. I had 2 and you had 1. this means that it was only a draw! if this is fine with you I would like to retotal our points, THANKS
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Post by Dr Carnivean on Sept 22, 2009 16:22:49 GMT -5
Dr.c and Arlin, I just noticed that we forgot to total the cornes. I had 2 and you had 1. this means that it was only a draw! if this is fine with you I would like to retotal our points, THANKS Generally in a tournament setting, once it's done, it's done, and if something is forgotten or there was a mistake made, there's not really anything you can do about it after the fact. This campaign is a little more informal, so iI'm willing to leave it to the discretion of the players and if Arlin wants to allow it, then you both can recalculate your points and change the result if need be. Otherwise my default ruling as campaign organizer would be that what was determined at the end of the game must stand, unless there were special circumstances, like the store was about to close and you were both rushing through it while scrambling to get everything packed away (I didn't get there until closing, so I know few details about the game other than the result)
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Post by Mekaniak on Sept 22, 2009 19:16:51 GMT -5
At this point I believe it wouldn't be fair to count for corners, since we have to rely on memory. However as far as I remember your forces didn't advanced farther than half of the table with exception of the Giant that ended the game in my left corner along with a Spiders unit and the another Spiders unit that ended caught by the Spearmen and Halberdiers, which by the way finished the game in your side of the table, if we are counting corners I would say that it was 1 - 0 to my favor or at most 1-1; either way the result of the game doesn't get closer to draw.
I wouldn’t like to get into a message exchange on what unit finished the game where, so I will go by Dr. C decision.
I’m really sorry but I can’t remember the exact position for all the units.
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Post by Dr Carnivean on Sept 29, 2009 12:24:23 GMT -5
Since there is a good chance that the three battles remaining this turn will not be resolved, I will give a summary of what will happen in that case, and where things are most likely going to stand at the end of the turn, so that people can start doing their orders for turn 13, which are due this Saturday, Oct 3.
Battle #1: White Chocolate (2250) Vs. Restituo Vita (2500) at map section 135. In the case this one cannot be resolved it would be called favor of the larger army, and White Chocolate would retreat to 134.
Battle #2: Los Lobos (2250) Vs. Sam (2450) at map section 140 Again, calling the game in favor of the larger force, Los Lobos would retreat back to 125. Since the other two Mushroom Monguls banners have been scattered as a result of their two battles (having no place to retreat to) and since they currently do not have the territory to support more than one banner, the banner (Sam) at 140 will be their remaining army.
Battle #6: Acolytes of the Northern Star (2450) Vs. the Preferiti (2650) at map section 7 I believe the Duke is out of the country currently, so this one will probably not be able to be resolved this turn, and the Acolytes will fall back to territory 8, displacing the army currently in that territory to territory 9.
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sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
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Post by sionnach19 on Sept 29, 2009 14:46:14 GMT -5
Hey Jason! Me and G were planning on just leaving the battle as is, keeping it "stalemated" until we could get the game in. Essentially freeze our troops on the spot... if that's not a problem, could we just leave it like that? If you'd prefer actual results then I'm sure it'll be fine to resolve it and hope we can set it up later... we were both just really pumped for a gigantic siege at his capital hahaha. Orders need to be in by this Saturday, correct?
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Post by Dr Carnivean on Sept 30, 2009 9:41:50 GMT -5
Yeah that's fine if you guys want to do that - same thing with Bob and Evan if they want. Just basically note in your orders for those banners that that is what they are going to do is just essentially attack again.
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Post by bob on Sept 30, 2009 13:06:55 GMT -5
Evan, want to duke it out?
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Post by shasoevan on Sept 30, 2009 17:32:57 GMT -5
sure.
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Post by gretchinmike on Sept 30, 2009 17:38:08 GMT -5
Since there is a good chance that the three battles remaining this turn will not be resolved, I will give a summary of what will happen in that case, and where things are most likely going to stand at the end of the turn, so that people can start doing their orders for turn 13, which are due this Saturday, Oct 3. Battle #1: White Chocolate (2250) Vs. Restituo Vita (2500) at map section 135.In the case this one cannot be resolved it would be called favor of the larger army, and White Chocolate would retreat to 134. Battle #2: Los Lobos (2250) Vs. Sam (2450) at map section 140Again, calling the game in favor of the larger force, Los Lobos would retreat back to 125. Since the other two Mushroom Monguls banners have been scattered as a result of their two battles (having no place to retreat to) and since they currently do not have the territory to support more than one banner, the banner (Sam) at 140 will be their remaining army. Battle #6: Acolytes of the Northern Star (2450) Vs. the Preferiti (2650) at map section 7I believe the Duke is out of the country currently, so this one will probably not be able to be resolved this turn, and the Acolytes will fall back to territory 8, displacing the army currently in that territory to territory 9. I thought I could retreat into ally territory?
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Post by Dr Carnivean on Oct 1, 2009 8:38:37 GMT -5
I thought I could retreat into ally territory? You can. In the case of the battles against Rod and at your HQ, there were no allied territories for you to retreat to. If you had played the game at 140 and lost, you would have been able to retreat to Bobby's territory (since you still have 92 you would have still been alive in the campaign even if you lost 140)
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