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Post by bob on Mar 6, 2010 9:13:28 GMT -5
1500 Pts - German Schwere SS-Panzerkompanie List 1 Company HQ @ 265 pts 1 Tiger I E (Protected Ammo; Slow Tank; Wide Tracks) 1 8.8cm KwK36 gun (Slow Traverse) 1 Co-ax MG 1 Hull MG (Hull Mounted) 1 Bergepanther recovery vehicle (Recovery Vehicle; Wide Tracks) 1 AA MG (Self-defence AA) 1 Schwere SS-Panzer Platoon @ 480 pts 1 HQ Section 2 Tiger I E (Protected Ammo; Slow Tank; Wide Tracks) 1 8.8cm KwK36 gun (Slow Traverse) 1 Co-ax MG 1 Hull MG (Hull Mounted) 1 Schwere SS-Panzer Platoon @ 480 pts 1 HQ Section 2 Tiger I E (Protected Ammo; Slow Tank; Wide Tracks) 1 8.8cm KwK36 gun (Slow Traverse) 1 Co-ax MG 1 Hull MG (Hull Mounted) 1 Gepanzerte Panzergrenadier Platoon @ 255 pts 1 HQ Section 1 Panzerfaust SMG team 1 Panzerfaust 1 Sd Kfz 251 1 Hull MG (Hull Mounted) 1 Passenger-fired AA MG (Self-defence AA) 2 Panzergrenadier Squad 2 MG team 1 Tank-hunter team 1 Sd Kfz 251 1 Hull MG (Hull Mounted) 1 Passenger-fired AA MG (Self-defence AA) Validation Report: Briefing: Villers-Bocage List satisfies all enforced validation rules Total List Cost: 1480 Created with Army Builder - Try it for free at www.wolflair.comThe Tiger is pretty scary, with a 40" range gun with AT13, and front-9 side-8 armour. Can't go wrong with a little infantry to dig in when needed. MSRP: Tigers Marsche box includes 5 Tiger 1 for $65. Panzergrenadier box for $55. (Or get Panzergrenadier set without the halftracks for $15, and buy Point of Contact plastic halftracks from thewarstore for $20). Retail $120, or on-the-cheap for $100!
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Post by bob on Mar 6, 2010 10:40:29 GMT -5
Even cheaper point-of-contact plastic tigers at thewarstore box of 5 for $20, dropping it down to $55!
(disclaimor: i have no idea if these lists are any good, i'm just goofing around)
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sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
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Post by sionnach19 on Mar 6, 2010 13:29:14 GMT -5
Me gusta!!!!!!!! This one is really cool. No artillery though, which is kind of a bummer... but a ton of heavy tanks! Very, very cool...
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Post by bob on Mar 6, 2010 15:19:10 GMT -5
I don't think it really needs artillery...only use it would have would be to work on enemy AT guns, which you should be able to avoid anyway. The Tigers & Infantry combo-assaulting should be able to clear out enemy inf, even with bazookas or piats...i think...maybe. At least it's cheap
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Post by sugna on Mar 9, 2010 17:11:52 GMT -5
Historically, Panzer companies had 88mm cannons for support, both in long range anti-deployment zone campers (artillery, and tankhunters) and also as Anti-aircraft guns. I am NOT saying you need them in this game, but I was just stating a historical fact. In the game however the 88s might not have that Anti-aircraft ability. I do not know haw accurate the game is to real life.
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Post by bob on Mar 10, 2010 10:42:59 GMT -5
So historically the German army had to deal with those pesky zone campers? Did they have spawn campers to deal with too?
Mr. History: the Tiger tank has an 88 on it, and there's some light AA on the halftracks (one of the reasons they're included). Please learn something about the game before you discuss the lists.
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Post by sugna on Mar 10, 2010 13:33:19 GMT -5
I know both of those facts, but the 88mm artillery piece came before the tiger tank, and was used as Heavy Anti-aircraft. P.S. yes they did have spawn campers just look at D-day the U.S. battleships killed men befor the even got out of their bunkers.
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Post by bob on Mar 10, 2010 14:44:56 GMT -5
Angus, if you'd like to sit down and discuss the historical use of the 8.8 cm FlaK 36 gun, I'd be happy to. I think you'll find that I'm far from ignorant on the topic, and don't need to be told what an 88 is or what it was used for.
But do not post your random off-topic stuff in my threads, please.
Do you have anything to add about this list? No? Then stop posting.
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Post by apothecarybob on Mar 10, 2010 17:10:55 GMT -5
well, enough bickering. Great list bob, and as I told you before, all you need is the German Field Marshall Cap
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Post by hivemindbob on Mar 10, 2010 17:40:41 GMT -5
I'm sure it's a great list, Cant tell cuz I dont know the rules but it looks intimidating on the table
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sionnach19
Full Member
Web-Team Editor/Writer
Posts: 2,709
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Post by sionnach19 on Mar 10, 2010 22:52:17 GMT -5
Is this the list you plan on running Bob? If not I may steal it's basis from you, once I figure out how this game works
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Post by RodTheCid on Mar 11, 2010 0:20:02 GMT -5
looks like everybody likes big tanks ;D
Bri - just a quick note, the game is divided in three basic war periods Early-Mid-Late and I think the Tiger tanks are for the Late period (Is that right Bob?) so probably the best aim for a starter army would be something in the Mid Period and escalate from there.
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Post by bob on Mar 11, 2010 9:32:40 GMT -5
This is a late war list, though the earlier versions of the Tiger are available mid-war.
The problem, sadly, is that mid-war, the Tigers are 385 points each...you take the company HQ tank, and two platoons each of one tank, and you've got three big tanks and not much else!
I've been impressed with how hard it is to kill of infantry that gets in to some cover, so figure you could add a platoon of Gepanzerte Aufklarung (armoured scouts: infantry that support tank companies), and a couple halftrack mounted 20mm AA guns (I think when our group's metagame starts throwing planes around, we're going to see why airpower is so important, and want some AA...moreover, the guns are nice vs. infantry and light armour!).
Standard disclaimer: I don't know if this is a good or bad company, it's just something that seems functional:
Company HQ: Tiger 1e -385pts
Schwere Panzer Platoon: Tiger 1e -385pts
Schwere Panzer Platoon: Tiger 1e -385pts
Gepanzerte Aufklarungs Platoon: Command SMG/Panzerknacer team; 6 MG teams; 3 Kfz 250 Halftracks; 1 Kfz 250/10 (with 3.7cm gun)
Light Anti-aircraft Platoon: 1 Command and 2 Kfz 10/5 halftracks
This would require VERY conservative play with the Tigers...losing just one tank loses a whole platoon, and when you lose half your platoons, you risk having the rest break, and you lose. The front armour on them is a beefy 9, to which you add d6 when you roll to save, so minimum 10. The AT value of the mid-war Shermans is a 10, so the best they can do to you is force the crew to bail out. There are a few AT12 allied guns around, but not many. Those would have to be dealt with by the infantry PDQ. The Tigers gun is AT12, and those Shermans have front armour 6, so they'll die in handfuls. The trick will be avoiding the bigger AT guns while the infantry deals with them, and keeping the enemy tanks off the infantry. Kind of single-dimensioned, but those Tigers are just so hard to kill. Also, Germand special rule, the Tigers get a random bonus: each platoon gets to roll on a little chart to get some cool benefit.
If you do the halftracks like I did, you'd need two boxes for $40 (or just suck it up and run a few points light and leave off one of the Aufklarungs tracks....so $20; then do some mods to those halftrack so they look like the 250/10 and 10/5
One box of the plastic Tigers for $20 (I have no idea if they're decent, but they're cheap!).
and a PzG or Grenadier platoon; $15 or so
Grand total $55 and some mods to make the halftracks.
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Post by apothecarybob on Mar 13, 2010 0:12:08 GMT -5
well, historically speaking (taking game mechanics out), the shermans had a good chance of penetrating the tiger at a extremely close range, like...40m I think was the farthest you could be to get a chance of penetration. Game speaking, AT values dont change depending on range right? so yeah, thats a very good tank, and yes, losing one tank does seem like a huge loss with such a small force
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Post by gretchinmike on Mar 13, 2010 17:12:23 GMT -5
I've decided that if I play then I'm goin Germany.
Also from what I've talked to liam about this l think it is pretty solid. nice list
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