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Irvonia
Feb 4, 2013 11:24:16 GMT -5
Post by Ben on Feb 4, 2013 11:24:16 GMT -5
Hey Grady I think we should keep this going soon. Are the rules done, and do we know who is participating?
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Irvonia
Feb 4, 2013 14:55:12 GMT -5
Post by panther on Feb 4, 2013 14:55:12 GMT -5
Rules are almost done wasnt around for alot of the weekend but they'll be up asap.
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Irvonia
Feb 4, 2013 17:34:25 GMT -5
Post by Ben on Feb 4, 2013 17:34:25 GMT -5
Awesome.
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Irvonia
Feb 5, 2013 19:24:40 GMT -5
Post by panther on Feb 5, 2013 19:24:40 GMT -5
Tomorrow is the last day if your going to change your army, rules will be up within the hour. (Ben what army will you be playing tell me asap)
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Irvonia
Feb 5, 2013 19:30:30 GMT -5
Post by Ben on Feb 5, 2013 19:30:30 GMT -5
I'm guessing Grady I'm the only one who hasn't decided on an army. Hard choice...but I'd really like to do a bunch of play testing with the new WoC army book, so WoC it is.
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Irvonia
Feb 5, 2013 19:33:56 GMT -5
Post by panther on Feb 5, 2013 19:33:56 GMT -5
These I think are the most balanced so far and thus forth....
IRVONIA RULES
Special territory’s- Castle or Citadel- controlling a castle or citadel gives you an additional 100 points on these units, (these models can be added to any existing unit of the same type) - Centigors - Questing knights - Seekers of slaanesh - Cold one knights - Dwarf hammers - Silver helms - Sarus cavalry - Mournfang cavalry - Boar boyz - Rat ogres and giant rats - Demigryph knights - Necropolis knights - Black knights - Chaos knights - Wild riders
Docks- docks give your army access to - named characters - rare siege weapons (ie trebuchet, canons, catapults weapons that fire projectiles over a long distance)
Towns- Towns give you the following special rule (if your army controls a town in any of its territory’s) For home and hearth- when a unit in your army fails a leadership, morale or something along those lines you roll a D6 on a 4+ you can reroll your check (this only affects core units of your army)
Named sites Eargvul- A ancient sacrificial sight here the blood is still soaked from past victims. -Lords and champions with the mark of Khorne who control this area have +1 toughness and strength. -Vampire lord whose army controls this territory receives +1 wound and toughness and initiative.
Yearle Forest- This forest is the center of all good o the island keeping destruction and chaos at bay for centuries. - When you control this territory you add one to your casters level (up to a maximum of 4)
Neas Forest- A ancient forest that from the beginning was teeming with goblins and still is…. -A Orc army in control of this territory receive a additional 150 points to spend on goblin spider riders (this unit is outside of the percentages used for he core units percentage)
I think these rules are the most balanced map pics hopefully up soon. So far each army starts with 7 territories three of which have things ie vampires have a citadel, town, and Eargvul and the beastmen have 2 towns and the Yearle forest.
C&C welcolm
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Irvonia
Feb 5, 2013 20:16:17 GMT -5
Post by Ben on Feb 5, 2013 20:16:17 GMT -5
I think that's fairly balanced. Few things though.
1st the citadel/castle rule is almost balanced, but a few armies suffer, such as orcs&goblins. Boar boyz are pretty bad and I've never seen anyone use the, not to mention I've never considered it for my army. I'd say they get extra pts for black orcs instead. On the reverse side 100 extra pts for mourfangs for ogres may be a bit too good. Perhaps ironguts instead may work. As for the rest, fairly balanced. The only issue may be if people don't have those units, and in that case we can use proxies or a different unit.
Docks-personally I wouldn't ever care about docks because I don't use seige weapons. Same with Bob. So I'm not sure that's best..but I'm also not sure what an alternative would be. Perhaps allows you to make a special move to a nearby territory bordering the sea?
Town-because of the bsb that rule isn't much of a bonus. Most armies these days always have one, and 2 out of 6 of the armies we have in our campaign don't even ever have to care about ld tests. I understand we may not want to stack on the extra pts bonuses..but 100 extra pts on core may make sense for the town.
I like the thinking behind the named places, but I think it might be cool if every army could benefit from taking them so they will be highly contested. Perhaps make Eargvul a bonus for all characters in any army. Not sure about the Neas forest. Yearle forest is perfect as is.
Know that's a lot of changes but I think it's for the best..
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Irvonia
Feb 5, 2013 21:34:53 GMT -5
Post by apothecarybob on Feb 5, 2013 21:34:53 GMT -5
Citadels are useless to me since ive never used (or seen someone use) necropolis knights. Docks are fair imo. Towns are useless to everyone, and even if they didnt take a bsb, it still doesnt do crap for tomb kings since we are all unbreakable and unstable.
the special areas make the armies its specified for a bit more powerful than they already are, as in, they dont need it.
If youre still drawing up a map, why not give each player a capital that has a bonus specific to their army? Like, for example, the tomb king capital could take half wounds from unstable rule, or tomb guard count as core. Dwarves are unbreakable/reroll hits due to grudges and stuff, etc etc. just my $00.02
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Irvonia
Feb 5, 2013 21:37:19 GMT -5
Post by Ben on Feb 5, 2013 21:37:19 GMT -5
Also keep in mind now that we know what armies we are using no use in making abilities for armies no one is playing as.
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Post by panther on Feb 6, 2013 6:50:13 GMT -5
Nick how about the citadel gives tomb kings the 100 points to spend on Tomb guard instead? I already finished drawing the map regrettably.
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Post by Ben on Feb 6, 2013 7:13:22 GMT -5
Does anyone start with the special places? I think they shouldn't..
So accept for exactly what units you get that 100pts to spend on the citadel is pretty much balanced.
Dock as Nick and I have said some armies don't care about that. Maybe it allows you to ship in a "veteran unit" which has a rule like devestating charge?
And another thing..does the extra 100pts rule stack for each castle you have? If so it may be hard to get that many extra pts of a specific unit, and maybe a bit too big of an advantage. But on the reverse side if you don't get extra benefits for more than one castle less of an insentive to get more.
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Irvonia
Feb 8, 2013 17:50:07 GMT -5
Post by apothecarybob on Feb 8, 2013 17:50:07 GMT -5
My friend myko wants to join with High Elves, if its not too late for him to sign up
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Irvonia
Feb 8, 2013 19:48:41 GMT -5
Post by panther on Feb 8, 2013 19:48:41 GMT -5
Sure there is room for one more rules are almost done
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Irvonia
Feb 8, 2013 20:30:07 GMT -5
Post by Ben on Feb 8, 2013 20:30:07 GMT -5
I look forward to seeing Myko's High Elves in action.
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Irvonia
Feb 10, 2013 13:05:59 GMT -5
Post by dante on Feb 10, 2013 13:05:59 GMT -5
I look forward to seeing Myko's High Elves in action. ...you say that now hahaha
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