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Post by bob on May 18, 2014 17:24:42 GMT -5
I shot Mt. Dew out my nose laughing...
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sionnach19
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Post by sionnach19 on May 19, 2014 1:17:41 GMT -5
Really wishing now I knew about a new edition a few weeks back when I ordered hundreds of dollars of 40k stuff with the all the OT I put in this past month :.( I'm not naysaying before seeing the product as much as projecting what the next point is going to be in the pattern that GW has followed in the last decade or so They're going to change core mechanics of the game without going in and overhauling existing codexes to bring them in alignment with those changes and once again the people who can theory hammer the most abusive list possible or those with the means to run out and buy whole new armies before the next tournament will benefit and everyone else gets hosed because the stuff they have now sucks, even if they bought and painted it within the last year, which even with GWs ridiculous new edition timetable (each previous AD&D edition was current for a decade or more) would have given an expected window of two more years before having to go back to the drawing board with the army Sorry to sound so negative but I'm just really feeling down about it all From what I've seen, Tyranids aren't too poorly off... I'm not forseeing them being the new super-broken, but I think flying monstrous creatures got quite more solid on the whole. That being said, I agree with the sentiment. The money thing is such a bummer... it's one thing for a $60 video game to change things up frequently, where you can make a new character/buy a new gun/whatever... but reinvesting thousands of dollars and dozens of hours into building and painting an army that might be obsolete within only a few months is absurd.
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Post by bob on May 19, 2014 8:34:25 GMT -5
Brian I kind of disagree about FMC, particularly nids. Grain of salt, of course, but rumor is Snapshots are only -2 to BS...and also +1 to BS if the unit did not move. Getting hit on 4s or 5s makes for significantly more damage before we even worry about the grounded test. With the giant nid FMC that can't hide anywhere, I foresee trouble.
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Post by Dr Carnivean on May 19, 2014 13:07:50 GMT -5
I shot Mt. Dew out my nose laughing... But were you drinking out of the bottle or did you get it in the can? ;D
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Post by bob on May 19, 2014 13:21:58 GMT -5
No, I'll get it in the can right after work.
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sionnach19
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Post by sionnach19 on May 19, 2014 13:59:42 GMT -5
Brian I kind of disagree about FMC, particularly nids. Grain of salt, of course, but rumor is Snapshots are only -2 to BS...and also +1 to BS if the unit did not move. Getting hit on 4s or 5s makes for significantly more damage before we even worry about the grounded test. With the giant nid FMC that can't hide anywhere, I foresee trouble. Huh, I didn't see the +1 BS for standing still. Perhaps I'm underestimating how effective the -2 BS shooting will be. OTOH, only one grounding check makes it that much harder for melee armies to handle fmc; and I read that vector strikes jump up to AP2 which makes Crones quite strong. A lot might depend on jink, and which armies come in vogue. I'm also optimistic that Nids will have a decent anti-psychic game, if SitW changes to something and stacks with the normal dispel stuff. Obviously we'll have to wait and see. I can't say having $130 that I just invested in bugs be invalidated by new rules will make me any keener to keep playing a game that I already barely play... might just reinvest it into WM/H or an Xbox and be done with it.
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Sam
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Post by Sam on May 19, 2014 18:40:56 GMT -5
Brian I kind of disagree about FMC, particularly nids. Grain of salt, of course, but rumor is Snapshots are only -2 to BS...and also +1 to BS if the unit did not move. Getting hit on 4s or 5s makes for significantly more damage before we even worry about the grounded test. With the giant nid FMC that can't hide anywhere, I foresee trouble. That hasn't been previewed yet and I think it was a bit of wish listing thrown into rumours. Kinda like the rumour about consolidating after assault or sweeping advance neither of those were confirmed yet. We also don't know what shadows does for nids w pyschic phase, but in generally nids should be ok. They are even allowed to play the sky blight formation as a standalone army.
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Post by Dr Carnivean on May 19, 2014 19:01:38 GMT -5
No, I'll get it in the can right after work. You know, come to think of it, that's how Games Workshop should start packaging all their rulebooks in the future. Just roll up a softcover and put it in a can. Forget about the hardcover and box sets, GW and just give us 7e in the can! It would sound a whole lot more appropriate, at least. I waited eight years for a new codex for my army and today and gonna be getting it in the can
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Post by Ben on May 20, 2014 14:46:14 GMT -5
I shot Mt. Dew out my nose laughing... A man can dream.
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sionnach19
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Post by sionnach19 on May 21, 2014 14:30:48 GMT -5
daemons40k.blogspot.com/2014/05/behold-every-psychic-power-in-whole-game.htmlAll the psychic powers up here. Looks like Snap Shots stay at BS1 (though I could be assuming too much). Torrent of Fire has some other rumors, including some awesome ones like Vector Strikes are only one hit (d3+1 against aerial targets only), and FMC have to "land" for a turn before they can assault. Great news for the new Hive Crones I just bought no pictures for that though, so trying to be optimistic. Worst case scenario, I hope I can offload them and get enough back to reinvest in Dreadknights and bring out my Grey Knights again. 4+ invuln, S6 Paladin Deathstar with a bunch of awesome psychic support sounds like fun to me
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Sam
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Post by Sam on May 21, 2014 14:39:22 GMT -5
That rumour sounds salty as well. How are jump troops able to land and assault and flying creatures can't?
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Post by Dr Carnivean on May 21, 2014 18:54:33 GMT -5
The same way dragons and giant eagles have been obligingly landing in front of the nearby foot troops so that they can be charged by them ever since WFB 6th edition changed the way flyers worked. In other words, because it's Games Workshop, that's how
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Sam
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Post by Sam on May 22, 2014 10:15:02 GMT -5
Lots of people got the book already and I'm kinda disappointed certain things weren't changed. Unbound doesn't bother me as no one will ever really play it and the new foc rules leaves more then enough room to pick your force. I like the psychic phase as I hear it so far and look forward to playing against some demon players. I'm even interested in the mission cards for something different. I really like the vehicle damage change and they even made d weapons and lords of war a non issue. However so much more like assaults etc
I'm still going to set up that narrative campaign. I'm collecting more terrain and painting as I can. I'll post up on it when I am able to go though the book.
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Post by Ben on May 22, 2014 10:52:36 GMT -5
Space marine librarians summoning greater daemons? Now that makes sense..though there are plenty of other good powers so I don't think we'll see every army using malefic.
Makes me happy I kept some of my chaos space marines though since Necrons will miss out on all the new psychic powers fun.
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Post by bob on May 22, 2014 12:28:43 GMT -5
Invisibility is dumb. Dumb dumb dumb. Game-breakingly dumb.
They Psy Phase I don't think much of either. All it seems to do IMO is add an hour to a game as we roll a million dice and nothing much different happens.
Summoning new troops is a bad game design IMO, particularly as easily abuse-able as it is.
FMC changing flight mode is silly too, but not a big deal. I can be invisible and have the same protection from shooting while gliding as I'd have while swooping, so who cares?
I forsee Belakors as far as the eye can see.
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