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Post by bob on Apr 14, 2009 7:51:13 GMT -5
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Post by g on Apr 14, 2009 8:36:08 GMT -5
I am trying to remember these figures... I think I saw a game of Quest a long time ago (and in Spanish). Figures were pretty much same size as Fantasy, but with 40k bases (round) and it was played somehow like Space Hulk.
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Post by Dr Carnivean on Apr 14, 2009 9:52:55 GMT -5
Those are the minos I have filling out my doombull's herd. I think they originated in Hero Quest and were also sold as a pack as warhammer monsters or the like with giant rats, spiders, and snotlings. They are standing on oblong bases which can be glued onto the normal minotaur bases. Size-wize they fit right in the middle of your mino herd - bigger than the smallest mino you have and smaller than the biggest of your mino minis.
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Post by shasoevan on Apr 14, 2009 17:16:06 GMT -5
You could always ask the seller a question.
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Post by shasoevan on Apr 14, 2009 17:16:32 GMT -5
But why would you need more Minos?
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Post by dante on Apr 14, 2009 17:50:43 GMT -5
Because Minos make the world go round, they are Bob's very motivation to get out of bed in the morning.
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Post by bob on Apr 14, 2009 17:57:15 GMT -5
With a few more mino units I can have nothing but minos in the army!
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Post by shasoevan on Apr 14, 2009 20:32:09 GMT -5
That is just too much bob. I saw what you did to Erik last night, charging him on two fronts.
Are the minos core? or would you take tose guys with the meat sheilds?
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Post by bob on Apr 14, 2009 23:09:05 GMT -5
Mino's count as core, and they're not too much...since they're frenzied, they HAVE to charge, so they're very easily bait-able. They have no armor, so die easy to shooting. When they land on you, they land hard, but getting them there is tricky. As for combo-charges, you don't need minos to do that...any army can do that, and in fact EVERY army should be always trying to do that! That's how you win, by ensuring that you win combats not by a little bit, but by a lot, ensuring the enemy's unit breaks. One unit charging just one other unit marginalizes the chances...concentrating power to break one enemy unit at a time is the way to go (though that doesn't always take multiple units, for the cows, it does. We're not all graced with Dragon Princes in our armies )
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Post by Dr Carnivean on Apr 15, 2009 7:39:44 GMT -5
BTW minos count as core because he has a doombull as his general, the same way that chariots count as core if you have a tomb king general for TK. Figured I'd point that out. I would like to see them made a little nastier when they do the next book. I don't know how, that could be done exactly. I think they should get a Str bonus to their charge for the horns and for the whole idea of charging bulls.
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Post by shasoevan on Apr 15, 2009 13:51:03 GMT -5
Don't you think that chargers should get +1 to CR? When you charge you should have more of an advantage
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Post by bob on Apr 15, 2009 14:10:34 GMT -5
You do, you get to strike first, and enemy models that die don't get to fight back. That's a tremendous advantage!
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Post by Dr Carnivean on Apr 15, 2009 17:05:25 GMT -5
Yeah I think chargers in Fantasy defintely get a better advantage than in 40k, even without the extra attack
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Post by shasoevan on Apr 15, 2009 17:24:35 GMT -5
O. right, Chargers get to attack first. See I am not used to this rule because it, in ost cases, doesn't apply to me.
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Post by dante on Apr 15, 2009 21:04:04 GMT -5
Maybe the minos can get bull charge special rule, like every orge has it, when you charge over 6 inches you cause a single S of the charger impact hit, additional ranks increase the S by 1. Come to think of it, that sounds like a perfect rule for the minos.
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