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Post by Dr Carnivean on Feb 25, 2012 10:41:04 GMT -5
I think right now it's going to come down to beastmen or skaven. Both would be something I haven't done in recent years and require some painting work but no money and none of the kind of sculpting stuff that my dark eldar theme is taking Also we've been doing a lot of stuff in class on infectious disease and it's gotten me in the mood to paint up a plague furnace and some clan pestilens monks I could paint up epidemius and do daemons too, I suppose. Basically it's going to come down to how my dark eldar do in the final games. Right now I've only played 4 and haven't played any since December. I'm planning on catching up on my games in a couple weeks during our spring break because I should have everything sculpted by then and I'll have the free time to play a lot of games. If I do really well, I think I'd be up for giving the Beastmen a chance. If I do really crappy, I'm going to go crawling back to Skulltaker like a little kid running home to his parents after the big kids beat him up. Anywhere in between will probably be Skaven.
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Post by Dr Carnivean on Feb 25, 2012 18:12:31 GMT -5
Working on the beastman list a little more
It Came From the Woods.. 2500 pt Beastmen list
Khazrak One Eye
Doombull heavy armor, scaly skin, enchanted shield, gold sigil sword, talisman of preservation
Wargor battle standard bearer, heavy armor, extra hand weapon, herdstone shard
bray shaman level 2 upgrade
bray shaman level 2 upgrade
bray shaman level 2 upgrade
x38 gors full command
x40 gors full command
x40 gors full command
x20 gors full command
x20 gors full command
x20 gors foe render & standard bearer
Kind of the direction I had started in last post. A 40 man block of gors & a pair of 20 man gor units ambushing with Kazrak one eye letting me reroll every time for it. Remaining units on the table at the start of the game would be a pair of 40 man gor herds and a 20 man gor herd, plus all the characters. With the 3 level 2 shamans I'll pretty much always have the #6 spell and throwing max dice at it each turn should get me the jabberslythe out most games. In the meantime the three shamans are busy tossing out spells left and right with the three extra dice they'll get from hanging around the herdstone. The doombull is essentially a Str 6 T5 beastie with 5 wounds and 6 attacks hitting on Initiative 10 with a +1/+4 save. He's there to support the gor units and help them kill stuff
I don't know if I like this better than the first list I did or whether it will do better in game, but it does totally run with the 'crap coming out of the woods at you' theme that I had wanted, and I suppose having that kind of support casting and being able to possibly put a 40 man unit of gors up someone's butt turn one (along with another two units of them) does make up for the lack of the big bestigor unit and the jabberslythe not being on the table at the start of the game
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Post by bob on Feb 27, 2012 16:14:41 GMT -5
I like the idea, I'm really not convinced it works (don't get me wrong), but it is fluffy.
Some feedback, ideas, and rambling...
First, I think all those Gor units need extra hand weapons. At S3, their damage output will suck balls. They need maximium attacks to hope to actually kill something.
I like the idea of the ambushing hordes, but will rerolls help you get them where you want? It's really ballsy, but I think putting the "guts" of your army in a random spot might be trouble. Maybe consider some small PITA units...big enough to walk thru war machines, ranged-troops, solo wizards, etc in ambush instead of the giant units that need to be reliable?
The one real strength the Beasts have is the Primal Fury. You'll want the 'beatstick' units close to the General and BSB for that test...another reason I don't dig sending so much 'stuff' in reserve.
Those 20-man Gor units are kind of enigmatic to me. I'm not sure what they'll be good for. They're a bit too big to go after small stuff (war machines, etc), but a bit too small hit "real" units, even flanking (I think Gors will die by the handful). Maybe consider some Ungor units to flank with, and get some 'chaff' deploys and fun toys?
I'm also not convinced the magic will work. I think you need a Level 4 to hope to get spells cast. Since every other spell in the Beast Lore pretty much sucks, the enemy can just save dispel dice to stop you from bringing in the big monster. The +4 to dispel from a LvL 4 is pretty key relative to your Lvl 2.
Where's the Doombull go, by the way?
Can we shave enough points that you don't need to summon a jabber, can actually field one?
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Post by Dr Carnivean on Feb 28, 2012 21:04:37 GMT -5
After bouncing some things off of Bob (wrench, lead pipe, anvil, etc) I came up with a totally different approach for the beastman list
It Came From the Woods.. 2500 pt Beastmen list
Doombull heavy armor, scaly skin, enchanted shield, gold sigil sword, talisman of preservation
Wargor battle standard bearer, heavy armor, shield
bray shaman level 2 upgrade
bray shaman level 2 upgrade
x39 gors full command, extra hand weapon
x39 gors full command, extra hand weapon
x5 ungor raiders
x5 ungor raiders
x38 bestigors full command
Razorgor
Razorgor
Razorgor
x5 Harpies
Chaos Spawn
Chaos Spawn
Jabberslythe
I'm actually kind of liking this. Not as much focus on the ambushing (I could still throw one of the big gor units and/or the raider unit into ambush if I wanted to) but lots of highly mobile (well except the spawn) harassing units which will still give that 'coming at you from all over the place' feel I was looking for. A bonus is that I would have to paint a lot less stuff than with my previous lists. I would use three of the ten centigors that I already have for the razorgors so as to limit the level of butt-uglyness on the table (GW razorgors make Molak Karn look like the Venus de Milo) Put them on the monster base and add some woodland elements to fill them out. Also a nice touch is that with the harpies in there I'll have a really nice visual mix of deformed beasties Bob what would you do with the pair of level 2's, shadow & death?
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Post by Tim on Feb 28, 2012 21:57:12 GMT -5
Wow, this thread it too epic for me, my brain hurts, too much information.
I did want to comment just to let you know I did enjoy the read and wish you luck.
Also, I feel Chaos Dwarves are likely to be my next fantasy army. It is either that or a zombie horde.
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Post by Dr Carnivean on Feb 29, 2012 6:23:23 GMT -5
lol yeah I'm incapable of writing anything brief
Glad you enjoyed the thread!
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Post by Dr Carnivean on Mar 5, 2012 10:56:48 GMT -5
Leaning more back to the WoC and Daemon armies again. I'm having to do a lot of studying for this program, and trying to find time to work on the dark eldar conversions has been tough, so I'm thinking I'm really going to want an army that I don't have to do anything with the next time I do a league. I may still go with beastmen or skaven, but I'm now putting some more thought into daemons and woc as well. What did you guys think of the daemon and Army of Lord Horrificus lists I posted? (daemon one was on page 2 of this thread - I did two horrificus lists - both on page 1)
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sionnach19
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Posts: 2,709
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Post by sionnach19 on Mar 6, 2012 16:30:50 GMT -5
I think WoC and Daemons will be a bit more "no-brainer" and fun for you than trying to make Beastmen work, imo. Not familiar with Daemons to really comment there, but the WoC lists look solid enough. You have some pretty acclaimed units (Hellcannon, Knights), and the block of warriors with some characters will hold its own against all but the meanest of combat units.
You may want to take a look through the BRB at some of the generic magic items. Seems like you passed a lot of them by, but some are great. The ward items are crazy good with the MoT. Not sure about the Lord on Manticore (not sure what model you're using, almost certainly not the new one?) either... I've had great success with some more magic (Bob, Sean, and I all run level 4 casters in our WoC lists), so finding room for another level two sorcerer or perhaps (*gasp*) swap in Lord Horrificus. I think you'll be underwhelmed with the his performance on a Manticore, vs. a weedy caster that can fly around and hide from everything while leveling the battlefield with spells.
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